Files
sweetgum-server/scripts/npc/9201006.js
ronancpl 3bdf8cb2be The great MCPQ Merge offensive
Fulfilled the lovely pull request #427 from @dragoso, which added in backing code content to HeavenMS.
Implemented structural changes for the Marriage wishlist, in order to receive, maintain and distribute gifts to spouses.
Added untradeable check on wishlist gift handler.
Adjusted CPQ drops to actually load from DB rathe than hard-coded.
Fixed CPQ "random disease to player/party" functionality not applying properly.
Adjusted how CPQ maps are generated. It directly loads a new area from WZ (this process should at least removes the player's spawned mobs) rather than reset the cache at every MCPQ creation.
2019-03-15 12:08:21 -03:00

101 lines
3.7 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
Debbie
-- By ---------------------------------------------------------------------------------------------
Angel (get31720 ragezone)
-- Version Info -----------------------------------------------------------------------------------
1.0 - First Version by Angel
2.0 - Second Version by happydud3 & XotiCraze
---------------------------------------------------------------------------------------------------
**/
var status;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1 || mode == 0) {
cm.sendOk("Goodbye then.");
cm.dispose();
return;
} else if (mode == 1) {
status++;
} else {
status--;
}
var eim = cm.getEventInstance();
if(eim == null) {
cm.warp(680000000,0);
cm.dispose();
return;
}
var isMarrying = (cm.getPlayer().getId() == eim.getIntProperty("groomId") || cm.getPlayer().getId() == eim.getIntProperty("brideId"));
switch (status) {
case 0:
var hasEngagement = false;
for (var x = 4031357; x <= 4031364; x++) {
if (cm.haveItem(x, 1)) {
hasEngagement = true;
break;
}
}
if (cm.haveItem(4000313) && isMarrying) {
if(eim.getIntProperty("weddingStage") == 3) {
cm.sendOk("Congratulations on your wedding. Please talk to #b#p9201007##k to start the afterparty.");
cm.dispose();
} else if(hasEngagement) {
if (!cm.createMarriageWishlist()) {
cm.sendOk("You have already sent your wishlist...");
}
cm.dispose();
} else {
cm.sendOk("You do not have the required item to continue through this wedding. Unfortunately, it's over...");
}
} else {
if(eim.getIntProperty("weddingStage") == 3) {
if(!isMarrying) {
cm.sendYesNo("The couple #rhas just married#k, and soon #bthey will start the afterparty#k. You should wait here for them. Are you really ready to #rquit this wedding#k and return to #bAmoria#k?");
} else {
cm.sendOk("Congratulations on your wedding. Please talk to #b#p9201007##k to start the afterparty.");
cm.dispose();
}
} else {
cm.sendYesNo("Are you sure you want to #rquit this wedding#k and return to #bAmoria#k?");
}
}
break;
case 1:
cm.warp(680000000,0);
cm.dispose();
break;
}
}