Properly developed the Marriage feature in the source. Added TRAVEL_RATE server flag, a modifier for the travel frequency rate. Corrected stance for players in 3rd party view when entering a map to work similarly as GMS. Fixed mobs spamming skills incoherently. Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ. Implemented podium system for the Hall of Fame PlayerNPCs. Improved character load-out system, now using way less queries to the DB in the process. Fixed birthday field for accounts not being read correctly. Further implemented the incomplete yet-existing Scissors of Karma mechanic. Fixed Duey not propagating item flags when packaging an item. Added a custom buyback system. Refactored the character creation system, now offering support for Maple Life. Fixed some issues with the PlayerNPC positioning system. Added server flag allowing AP assignment for novices (beginners under level 11). Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases. Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed. Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained. Fixed an exploit with Arwen script. Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations. Thoroughly reviewed job skill questlines for Explorers and Aran. Localhost edit: removed MTS block in certain maps (useful for the buyback system). Localhost edit: removed party blocks for novices. Localhost edit: removed AP assigning block for novices. Localhost edit: removed speed cap. Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
103 lines
5.5 KiB
JavaScript
103 lines
5.5 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @npc: Lakelis
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* @map: 103000000 - Kerning City
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* @func: Kerning PQ
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*/
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var status = 0;
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var state;
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var em = null;
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function start() {
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status = -1;
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state = (cm.getMapId() >= 103000800 && cm.getMapId() <= 103000805) ? 1 : 0;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(state == 1) {
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cm.sendYesNo("Do you wish to abandon this area?");
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}
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else {
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em = cm.getEventManager("KerningPQ");
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if(em == null) {
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cm.sendOk("The Kerning PQ has encountered an error.");
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cm.dispose();
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} else if(cm.isUsingOldPqNpcStyle()) {
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action(1, 0, 0);
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return;
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}
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cm.sendSimple("#e#b<Party Quest: 1st Accompaniment>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nHow about you and your party members collectively beating a quest? Here you'll find obstacles and problems where you won't be able to beat it without great teamwork. If you want to try it, please tell the #bleader of your party#k to talk to me.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I want to find party members.\r\n#L2#I would like to hear more details.");
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}
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} else if (status == 1) {
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if(state == 1) {
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cm.warp(103000000);
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cm.dispose();
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}
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else {
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if (selection == 0) {
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if (cm.getParty() == null) {
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cm.sendOk("You can participate in the party quest only if you are in a party.");
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cm.dispose();
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} else if(!cm.isLeader()) {
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cm.sendOk("Your party leader must talk to me to start this party quest.");
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cm.dispose();
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} else {
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var eli = em.getEligibleParty(cm.getParty());
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if(eli.size() > 0) {
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if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
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cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
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}
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}
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else {
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cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
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}
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cm.dispose();
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}
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} else if (selection == 1) {
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cm.sendOk("Try using a Super Megaphone or asking your buddies or guild to join!");
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cm.dispose();
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} else {
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cm.sendOk("#e#b<Party Quest: 1st Accompaniment>#k#n\r\nYour party must pass through many obstacles and puzzles while traversing the sub-objectives of this Party Quest. Coordinate with your team in order to further advance and defeat the final boss and collect the dropped item in order to access the rewards and bonus stage.");
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cm.dispose();
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}
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}
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}
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}
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} |