Fixed Music command not playing soundtracks at all. Fixed stylish scripts stucking player NPC interactions in certain cases. Reviewed client mistimed view on items, quest expirations, BBS threads, etc. Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps. Solved DB leak cases with removing pets from inventory. Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities. Fixed a bug that would occur when trying to reaccess Horntail expedition.
87 lines
3.6 KiB
JavaScript
87 lines
3.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Ellie
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Ludibrium VIP Eye Change.
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var price = 1000000;
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var mface_v = Array(20000, 20001, 20003, 20004, 20005, 20006, 20007, 20008, 20011, 20012, 20014, 20031);
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var fface_v = Array(21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21010, 21012, 21014);
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var facenew = Array();
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 1) { // disposing issue with stylishs found thanks to Vcoc
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cm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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cm.sendSimple("Well, hello! Welcome to the Ludibrium Plastic Surgery! Would you like to transform your face into something new? With a #b#t5152007##k, you can let us take care of the rest and have the face you've always wanted~!\r\n#L2#Plastic Surgery: #i5152007##t5152007##l");
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} else if (status == 1) {
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if (selection == 2) {
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facenew = Array();
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if (cm.getPlayer().getGender() == 0) {
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for(var i = 0; i < mface_v.length; i++) {
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pushIfItemExists(facenew, mface_v[i] + cm.getPlayer().getFace()
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% 1000 - (cm.getPlayer().getFace()
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% 100));
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}
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}
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if (cm.getPlayer().getGender() == 1) {
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for(var i = 0; i < fface_v.length; i++) {
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pushIfItemExists(facenew, fface_v[i] + cm.getPlayer().getFace()
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% 1000 - (cm.getPlayer().getFace()
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% 100));
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}
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}
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cm.sendStyle("Let's see... I can totally transform your face into something new. Don't you want to try it? For #b#t5152007##k, you can get the face of your liking. Take your time in choosing the face of your preference.", facenew);
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}
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}
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else if (status == 2){
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cm.dispose();
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if (cm.haveItem(5152007)){
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cm.gainItem(5152007, -1);
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cm.setFace(facenew[selection]);
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cm.sendOk("Enjoy your new and improved face!");
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} else {
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cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
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}
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}
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}
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}
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