Added pet flags recognition, such as the "pet speed same as owner" mechanic. Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones. Refactored character object's check slots method, now using the same algorithm from the API class. Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety. Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements. Improved dialog of NPCs for "permission to attempt Zakum expeds". Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally. Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob. Revised IoSession closing mechanics in several login classes. Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login. Improved the server-side check for teleport rocks. Fixed removeAfter from mobs being procced after they were disposed. Reviewed EIM start references on several scripts, minding the latest EIM setup implementations. Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants. Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place. Padronized a few skillbook names. Reviewed player puppets not gaining priority properly on the recent aggro system. Improved "item sold" message of merchants, now displaying also quantity left of an item on store. Fixed a bug with itemid limits of weapons on server.
188 lines
8.1 KiB
JavaScript
188 lines
8.1 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*Adobis
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*
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*@author Alan (SharpAceX)
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*@author Ronan
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*/
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importPackage(Packages.server.expeditions);
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importPackage(Packages.tools);
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importPackage(Packages.scripting.event);
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var status = 0;
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var expedition;
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var expedMembers;
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var player;
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var em;
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var exped = MapleExpeditionType.ZAKUM;
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var expedName = "Zakum";
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var expedBoss = "Zakum";
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var expedMap = "Zakum's Altar";
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var expedItem = 4001017;
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var list = "What would you like to do?#b\r\n\r\n#L1#View current Expedition members#l\r\n#L2#Start the fight!#l\r\n#L3#Stop the expedition.#l";
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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player = cm.getPlayer();
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expedition = cm.getExpedition(exped);
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em = cm.getEventManager("ZakumBattle");
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (status == 0) {
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if (player.getLevel() < exped.getMinLevel() && player.getLevel() > exped.getMaxLevel()) { //Don't fit requirement
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cm.sendOk("You do not meet the criteria to battle " + expedBoss + "!");
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cm.dispose();
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} else if (expedition == null) { //Start an expedition
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cm.sendSimple("#e#b<Expedition: " + expedName + ">\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble a team to take on #r" + expedBoss + "#k?\r\n#b#L1#Lets get this going!#l\r\n\#L2#No, I think I'll wait a bit...#l");
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status = 1;
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} else if (expedition.isLeader(player)) { //If you're the leader, manage the exped
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cm.sendSimple(list);
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status = 2;
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} else if (expedition.isRegistering()) { //If the expedition is registering
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if (expedition.contains(player)) { //If you're in it but it hasn't started, be patient
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cm.sendOk("You have already registered for the expedition. Please wait for #r" + expedition.getLeader().getName() + "#k to begin it.");
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cm.dispose();
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} else { //If you aren't in it, you're going to get added
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cm.sendOk(expedition.addMember(cm.getPlayer()));
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cm.dispose();
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}
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} else if (expedition.isInProgress()) { //Only if the expedition is in progress
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if (expedition.contains(player)) { //If you're registered, warp you in
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var eim = em.getInstance(expedName + player.getClient().getChannel());
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if(eim.getIntProperty("canJoin") == 1) {
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eim.registerPlayer(player);
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} else {
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cm.sendOk("Your expedition already started the battle against " + expedBoss + ". Lets pray for those brave souls.");
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}
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cm.dispose();
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} else { //If you're not in by now, tough luck
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cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls.");
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cm.dispose();
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}
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}
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} else if (status == 1) {
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if (selection == 1) {
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if (!cm.haveItem(expedItem)) {
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cm.sendOk("As the expedition leader, you must have on your inventory a #b#t" + expedItem + "##k to battle " + expedBoss + "!");
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cm.dispose();
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return;
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}
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expedition = cm.getExpedition(exped);
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if(expedition != null) {
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cm.sendOk("Someone already taken the initiative to be the leader of the expedition. Try joining them!");
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cm.dispose();
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return;
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}
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cm.createExpedition(exped);
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cm.sendOk("The #r" + expedBoss + " Expedition#k has been created.\r\n\r\nTalk to me again to view the current team, or start the fight!");
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cm.dispose();
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return;
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} else if (selection == 2) {
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cm.sendOk("Sure, not everyone's up to challenging " + expedBoss + ".");
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cm.dispose();
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return;
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}
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} else if (status == 2) {
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if (selection == 1) {
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if (expedition == null) {
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cm.sendOk("The expedition could not be loaded.");
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cm.dispose();
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return;
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}
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expedMembers = expedition.getMemberList();
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var size = expedMembers.size();
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if (size == 1) {
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cm.sendOk("You are the only member of the expedition.");
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cm.dispose();
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return;
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}
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var text = "The following members make up your expedition (Click on them to expel them):\r\n";
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text += "\r\n\t\t1." + expedition.getLeader().getName();
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for (var i = 1; i < size; i++) {
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text += "\r\n#b#L" + (i + 1) + "#" + (i + 1) + ". " + expedMembers.get(i).getValue() + "#l\n";
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}
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cm.sendSimple(text);
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status = 6;
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} else if (selection == 2) {
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var min = exped.getMinSize();
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var size = expedition.getMemberList().size();
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if (size < min) {
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cm.sendOk("You need at least " + min + " players registered in your expedition.");
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cm.dispose();
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return;
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}
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cm.sendOk("The expedition will begin and you will now be escorted to the #b" + expedMap + "#k.");
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status = 4;
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} else if (selection == 3) {
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player.getMap().broadcastMessage(MaplePacketCreator.serverNotice(6, expedition.getLeader().getName() + " has ended the expedition."));
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cm.endExpedition(expedition);
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cm.sendOk("The expedition has now ended. Sometimes the best strategy is to run away.");
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cm.dispose();
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return;
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}
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} else if (status == 4) {
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if (em == null) {
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cm.sendOk("The event could not be initialized, please report this on the forum.");
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cm.dispose();
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return;
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}
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em.setProperty("leader", player.getName());
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em.setProperty("channel", player.getClient().getChannel());
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if(!em.startInstance(expedition)) {
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cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls.");
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cm.dispose();
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return;
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}
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cm.dispose();
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return;
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} else if (status == 6) {
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if (selection > 0) {
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var banned = expedMembers.get(selection - 1);
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expedition.ban(banned);
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cm.sendOk("You have banned " + banned.getValue() + " from the expedition."); // getValue, thanks MedicOP for finding this issue
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cm.dispose();
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} else {
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cm.sendSimple(list);
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status = 2;
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}
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}
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}
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}
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