Files
sweetgum-server/scripts/npc/2023000.js
ronancpl dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00

69 lines
2.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var toMap = new Array(211040200, 220050300, 220000000, 240030000);
var inMap = new Array(211000000, 220000000, 221000000, 240000000);
var cost = new Array(10000, 25000, 25000, 65000);
var location;
var status;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.sendNext("Hmm, please think this over. It's not cheap, but you will NOT be disappointed with our premier service!");
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
for (var i = 0; i < toMap.length; i ++) {
if (inMap[i] == cm.getPlayer().getMap().getId()) {
location = i;
break;
}
}
cm.sendNext("Hello there! This taxi will take you to dangerous places in Ossyria faster than an arrow! We go from #m" + inMap[location] + "# to #b#m"+toMap[location]+"##k on this Ossyria Continent! It'll cost you #b"+ cost[location] +" meso#k. I know it's a bit expensive, but it's well worth passing all the dangerous areas!");
}
else if (status == 1)
cm.sendYesNo("Would you like to pay #b"+ cost[location] +" mesos#k to travel to the #b#m"+toMap[location]+"##k?");
else if (status == 2) {
if (cm.getMeso() < cost[location]) {
cm.sendNext("You don't seem to have enough mesos. I am terribly sorry, but I cannot help you unless you pay up. Bring in the mesos by hunting more and come back when you have enough.");
} else {
cm.warp(toMap[location], location != 1 ? 0 : 1);
cm.gainMeso(-cost[location]);
}
cm.dispose();
}
}
}