Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting). Updated the DB with the Maker data featured on the WZ. Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer). Fixed quests that improves the Maker skill level and some other Maker-related quests.
59 lines
2.2 KiB
JavaScript
59 lines
2.2 KiB
JavaScript
/*
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This file is part of the MapleSolaxiaV2 Maple Story Server
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Maker Skill
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A Surprise Outcome
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3rd skill level
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*/
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Bothering me again? What's it?");
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} else if (status == 1) {
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if(qm.haveItem(4031980, 1)) {
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qm.sendNext("You crafted a #b#t4031980##k?! How comes, how did you do it?? ... Well, that can't be helped, I guess. The student surpassed the teacher! Youth sure do wonders to one's perception capabilities.\r\n\r\nYou are now ready to take the last step on mastering the Maker skill, contemplate it at it's finest form!");
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qm.gainItem(4031980, -1);
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var skillid = Math.floor(qm.getPlayer().getJob().getId() / 1000) * 10000000 + 1007;
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qm.teachSkill(skillid, 3, 3, -1);
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qm.gainExp(300000 * qm.getPlayer().getExpRate());
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qm.forceCompleteQuest();
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} else {
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qm.sendNext("... Please step aside, I can't finish this work if I'm being distracted at every moment.");
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}
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qm.dispose();
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}
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}
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} |