Files
sweetgum-server/scripts/event/CWKPQ.js
ronancpl 0203d45901 PNPC & Pmob + Events Wheel & P. Leave patch + Proper cash use deplete
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory.
Implemented PNPC and PMOB commands.
Solved an issue with some events finishing abruptly when players quit a party.
Added missing mandatory script functions to the event scripts.
Solved an interaction issue with Wheel of Destiny activation in event instances.
Added interaction with NPC Mom & Dad in the Engagement prequest.
Solved an issue with event maps being disposed while reactor's spray items activity is still in effect.
Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot.
Added a server flag for avoiding compulsory consuming by pet autopot.
Added a cache for fetching mob names.
Implemented boss drop rate.
Smart protected commands system against command requests in burst by the same user.
Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects.
Botched login handler sessions now properly gets closed.
2019-01-16 14:46:28 -02:00

361 lines
11 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Crimsonwood Keep PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 90, maxLevel = 255;
var entryMap = 610030100;
var exitMap = 610030020;
var recruitMap = 610030020;
var clearMap = 610030020;
var minMapId = 610030100;
var maxMapId = 610030800;
var eventTime = 2; // 2 minutes for first stg
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function getNameFromList(index, array) {
return array[index];
}
function generateMapReactors(map) {
var jobReactors = [ [0, 0, -1, -1, 0],
[-1, 4, 3, 3, 3],
[1, 3, 4, 2, 2],
[2, -1, 0, 1, -1],
[3, 2, 1, 0, -1],
[4, 1, -1, 4, 1],
[-1, 2, 4],
[-1, -1]
];
var rndIndex;
var jobFound;
while(true) {
jobFound = {};
rndIndex = [];
for(var i = 0; i < jobReactors.length; i++) {
var jobReactorSlot = jobReactors[i];
var idx = Math.floor(Math.random() * jobReactorSlot.length);
jobFound["" + jobReactorSlot[idx]] = 1;
rndIndex.push(idx);
}
if(Object.keys(jobFound).length == 6) break;
}
var toDeploy = [];
toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
var toRandomize = new Array();
for(var i = 0; i < toDeploy.length; i++) {
var react = map.getReactorByName(toDeploy[i]);
react.setState(1);
toRandomize.push(react);
}
map.shuffleReactors(toRandomize);
}
function setup(channel) {
var eim = em.newInstance("CWKPQ" + channel);
eim.setProperty("current_instance", "0");
eim.setProperty("glpq1", "0");
eim.setProperty("glpq2", "0");
eim.setProperty("glpq3", "0");
eim.setProperty("glpq3_p", "0");
eim.setProperty("glpq4", "0");
eim.setProperty("glpq5", "0");
eim.setProperty("glpq5_room", "0");
eim.setProperty("glpq6", "0");
eim.setProperty("glpq_f0", "0");
eim.setProperty("glpq_f1", "0");
eim.setProperty("glpq_f2", "0");
eim.setProperty("glpq_f3", "0");
eim.setProperty("glpq_f4", "0");
eim.setProperty("glpq_f5", "0");
eim.setProperty("glpq_f6", "0");
eim.setProperty("glpq_f7", "0");
eim.setProperty("glpq_s", "0");
var level = 1;
eim.getInstanceMap(610030100).resetPQ(level);
eim.getInstanceMap(610030200).resetPQ(level);
eim.getInstanceMap(610030300).resetPQ(level);
eim.getInstanceMap(610030400).resetPQ(level);
eim.getInstanceMap(610030500).resetPQ(level);
eim.getInstanceMap(610030510).resetPQ(level);
eim.getInstanceMap(610030520).resetPQ(level);
eim.getInstanceMap(610030521).resetPQ(level);
eim.getInstanceMap(610030522).resetPQ(level);
eim.getInstanceMap(610030530).resetPQ(level);
eim.getInstanceMap(610030540).resetPQ(level);
eim.getInstanceMap(610030550).resetPQ(level);
eim.getInstanceMap(610030600).resetPQ(level);
eim.getInstanceMap(610030700).resetPQ(level);
eim.getInstanceMap(610030800).resetPQ(level);
generateMapReactors(eim.getInstanceMap(610030400));
eim.getInstanceMap(610030550).shuffleReactors();
//add environments
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
var map = eim.getInstanceMap(610030400);
for (var x = 0; x < a.length; x++) {
for (var y = 1; y <= 7; y++) {
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
if (y != 2 && y != 4 && y != 5 && y != 7) {
map.moveEnvironment(a[x] + "" + y, 1);
}
} else {
map.moveEnvironment(a[x] + "" + y, 1);
}
}
}
var pos_x = Array(944,401,28,-332,-855);
var pos_y = Array(-204,-384,-504,-384,-204);
var map = eim.getInstanceMap(610030540);
for (var z = 0; z < pos_x.length; z++) {
var mob = em.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
}
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
eim.schedule("spawnGuardians", 60000);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
player.changeMap(map, map.getPortal(0));
}
function spawnGuardians(eim) {
var map = eim.getMapInstance(610030100);
if (map.countPlayers() <= 0) {
return;
}
map.broadcastStringMessage(5, "The Master Guardians have detected you.");
for (var i = 0; i < 20; i++) { //spawn 20 guardians
var mob = eim.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
}
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
} else {
switch(mapid) {
case 610030200:
if (eim.getIntProperty("current_instance") == 0) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 1);
}
break;
case 610030300:
if (eim.getIntProperty("current_instance") == 1) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 2);
}
break;
case 610030400:
if (eim.getIntProperty("current_instance") == 2) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 3);
}
break;
case 610030500:
if (eim.getIntProperty("current_instance") == 3) {
eim.restartEventTimer(1200000); //20 mins
eim.setIntProperty("current_instance", 4);
}
break;
case 610030600:
if (eim.getIntProperty("current_instance") == 4) {
eim.restartEventTimer(3600000); //1 hr
eim.setIntProperty("current_instance", 5);
}
break;
case 610030800:
if (eim.getIntProperty("current_instance") == 5) {
eim.restartEventTimer(60000); //1 min
eim.setIntProperty("current_instance", 6);
}
break;
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}