Storage now fetches transaction fees from the WZ. Maker now pulls info about catalyzers from the WZ. Fixed the enhanced buff system disappearing with some statsup when using multiple-statups items. Fixed hired merchant now removing owner and visitors at expiration time. Fixed some concurrent issues with player shops and hired merchants. Fixed pet evolutions, now not only handing out not-expired pets but also refreshing the expire time as well. Added item replace behaviour on the item expire system.
115 lines
3.8 KiB
JavaScript
115 lines
3.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: Moogra
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NPC Name: ?????????????
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Map(s): New Leaf City
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Description: Quest - Pet Evolution
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*/
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importPackage(Packages.client.inventory.manipulator);
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importPackage(Packages.server);
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var status = -1;
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function start(mode, type, selection) {
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//nothing here?
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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if(qm.getMeso() < 10000) {
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qm.sendOk("Hey! I need #b10,000 mesos#k to do your pet's evolution!");
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qm.dispose();
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return;
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}
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qm.sendNext("Great job on finding your evolution materials. I will now give you a robot.");
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}
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else if (status == 1) {
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if (qm.isQuestCompleted(4659))
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qm.dropMessage(1, "how did this get here?");
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else if (qm.canHold(5000048)){
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var pet = 0;
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var after;
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var i;
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for(i = 0; i < 3; i++) {
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if(qm.getPlayer().getPet(i) != null && qm.getPlayer().getPet(i).getItemId() == 5000048) {
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pet = qm.getPlayer().getPet(i);
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break;
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}
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}
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if(i == 3) {
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qm.getPlayer().message("Pet could not be evolved.");
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qm.dispose();
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return;
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}
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var closeness = pet.getCloseness();
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if(closeness < 1642) {
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qm.sendOk("It looks like your pet is not grown enough to be evolved yet. Train it a bit more, util it reaches #blevel 15#k.");
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qm.dispose();
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return;
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}
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var level = pet.getLevel();
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var fullness = pet.getFullness();
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var name = pet.getName();
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var rand = 1 + Math.floor(Math.random() * 9);
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if (rand >= 1 && rand <= 2) {
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after = 5000049;
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} else if (rand >= 3 && rand <= 4) {
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after = 5000050;
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} else if (rand >= 5 && rand <= 6) {
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after = 5000051;
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} else if (rand >= 7 && rand <= 8) {
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after = 5000052;
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} else if (rand == 9) {
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after = 5000053;
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} else {
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qm.sendOk("Something wrong. Try again.");
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qm.dispose();
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return;
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}
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//qm.gainItem(5000048 + rand);
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qm.gainItem(5380000, -1);
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qm.gainMeso(-10000);
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qm.evolvePet(i, after);
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// var petId = MaplePet.createPet(rand + 5000049, level, closeness, fullness);
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// if (petId == -1) return;
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// MapleInventoryManipulator.addById(qm.getClient(), rand+5000049, 1, "", petId);
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} else
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qm.dropMessage(1,"Your inventory is full");
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qm.dispose();
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}
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} |