Reviewed Mystic Doors. Fixed several issues showing up on Duey in uncommon scenarios. Fixed a concurrency issue with XMLDomMapleData. Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks). Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events. Implemented a mutually exclusive approach for server message - Boss HPbar. Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90. Removed the possibility to buy cosmetic coupons with mesos through the NPCs. Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly. Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City. Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
49 lines
2.1 KiB
JavaScript
49 lines
2.1 KiB
JavaScript
importPackage(Packages.client);
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var item;
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var stance;
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var status = -1;
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var item;
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function end(mode, type, selection) {
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if(mode == 0) {
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qm.dispose();
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return;
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}
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status++;
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if(status == 0) {
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qm.sendNext("What the? Are you telling me you've already taken out 150 #o4230120#s? And these ... yes, these really are 120 #t4000122#s. I was wondering how you were going to complete this mission all by yourself, but you took care of it just fine. Alright, here ... this is a very important item for me, but please take it.");
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}
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else if(status == 1) {
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if(qm.getPlayer().getInventory(Packages.client.inventory.MapleInventoryType.EQUIP).getNumFreeSlot() < 1) {
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qm.sendOk("Please free a EQUIP inventory slot to receive the reward.");
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qm.dispose();
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return;
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}
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var talkStr = "Do you like the glove? I've kept this for a while, and I was planning on using it someday, but it looks much better on you. Please put it to good use; besides, I got so much stuff from the Sector, that I don't need it anymore.";
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stance = qm.getPlayer().getJobStyle();
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if(stance == Packages.client.MapleJob.WARRIOR) item = 1082024;
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else if(stance == Packages.client.MapleJob.MAGICIAN) item = 1082063;
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else if(stance == Packages.client.MapleJob.BOWMAN || stance == Packages.client.MapleJob.CROSSBOWMAN) item = 1082072;
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else if(stance == Packages.client.MapleJob.THIEF) item = 1082076;
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else if(stance == Packages.client.MapleJob.BRAWLER || stance == Packages.client.MapleJob.GUNSLINGER) item = 1082195;
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else item = 1082149;
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qm.sendNext(talkStr);
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}
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if(status == 2) {
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qm.gainItem(item, 1);
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qm.gainItem(4000122, -120);
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qm.gainExp(6100);
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qm.completeQuest();
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qm.sendOk("Thank you so much for fulfilling your missions as one of the Mesorangers. I've told the Sector about your successful story, and the Sector seems to be very pleased with you, too. Hopefully you'll keep working with us. Bye~");
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qm.dispose();
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}
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} |