Fixed issues with negative experience being distributed to characters when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving oddly. Refactored debuff expirations to manage one list with registered debuffs and expire times, thus lifting some load from the TimerManager. Added concurrency protection on how World deals with parties. Thanks to the DietStory dev team, fixed some issues with the MK maps.
17 lines
306 B
JavaScript
17 lines
306 B
JavaScript
/*
|
|
QUEST: Where's Violetta?
|
|
NPC: none
|
|
*/
|
|
|
|
var status = -1;
|
|
|
|
function start(mode, type, selection){
|
|
if(qm.hasItem(4032388) && !qm.isQuestStarted(2332)){
|
|
qm.forceStartQuest();
|
|
qm.getPlayer().showHint("I must find Violetta. (quest started)");
|
|
}
|
|
qm.dispose();
|
|
}
|
|
|
|
function end(mode, type, selection){
|
|
} |