Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check. Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics. Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances. Fixed MP Recovery instant killing players when they run out of HP to use. Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery. Fixed Puppets sticking to maps in certain scenarios. Cached data and added concurrency protection for EXP gain on equipments. Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool. Fixed several deadlock issues revolving rate coupons and character inventory. Improved overall autopot handler performance. Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand. Fixed alliances not saving rank names on DB at creation time. Fixed alliances retaining disbanded guild info on DB. Added Mystic Door support for the Mushroom Castle area.
108 lines
4.7 KiB
JavaScript
108 lines
4.7 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: Xterminator <Modified by XxOsirisxX>
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NPC Name: Roger
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Map(s): Maple Road : Lower level of the Training Camp (2)
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Description: Quest - Roger's Apple
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0)
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qm.sendNext("Hey, Man~ What's up? Haha! I am Roger who can teach you adorable new Maplers lots of information.");
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else if (status == 1)
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qm.sendNextPrev("You are asking who made me do this? Ahahahaha!\r\nMyself! I wanted to do this and just be kind to you new travellers.");
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else if (status == 2)
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qm.sendAcceptDecline("So..... Let me just do this for fun! Abaracadabra~!");
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else if (status == 3) {
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if (qm.getPlayer().getHp() >= 50) {
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qm.getPlayer().updateHp(25);
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}
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if (!qm.haveItem(2010007)) {
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qm.gainItem(2010007, 1);
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}
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qm.forceStartQuest();
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qm.sendNext("Surprised? If HP becomes 0, then you are in trouble. Now, I will give you #rRoger's Apple#k. Please take it. You will feel stronger. Open the Item window and double click to consume. Hey, it's very simple to open the Item window. Just press #bI#k on your keyboard.");
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} else if (status == 4) {
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qm.sendNextPrev("Please take all Roger's Apples that I gave you. You will be able to see the HP bar increasing. Please talk to me again when you recover your HP 100%.");
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} else if (status == 5) {
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qm.showInfo("UI/tutorial.img/28");
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0)
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if (qm.c.getPlayer().getHp() < 50) {
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qm.sendNext("Hey, your HP is not fully recovered yet. Did you take all the Roger's Apple that I gave you? Are you sure?");
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qm.dispose();
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} else
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qm.sendNext("How easy is it to consume the item? Simple, right? You can set a #bhotkey#k on the right bottom slot. Haha you didn't know that! right? Oh, and if you are a beginner, HP will automatically recover itself as time goes by. Well it takes time but this is one of the strategies for the beginners.");
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else if (status == 1)
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qm.sendNextPrev("Alright! Now that you have learned alot, I will give you a present. This is a must for your travel in Maple World, so thank me! Please use this under emergency cases!");
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else if (status == 2)
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qm.sendNextPrev("Okay, this is all I can teach you. I know it's sad but it is time to say good bye. Well take care if yourself and Good luck my friend!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2010000# 3 #t2010000#\r\n#v2010009# 3 #t2010009#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 10 exp");
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else if (status == 3) {
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if(qm.isQuestCompleted(1021))
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qm.dropMessage(1,"Unknown Error");
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else if(qm.canHold(2010000) && qm.canHold(2010009)){
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qm.gainExp(10);
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qm.gainItem(2010000, 3);
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qm.gainItem(2010009, 3);
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qm.forceCompleteQuest();
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}else
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qm.dropMessage(1,"Your inventory is full");
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qm.dispose();
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}
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}
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} |