Fixed several RNG pool issues within several handler classes. Fixed an overflow issue with mesos, that would cause players to lose all amount on inventory. Changed the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of "quantity" only when items are being provided. Bob Snail now appears each 4 hours, instead of any time. Removed duplicate command Warpto. Warpto merged with Reach command. Fixed solo expeditions being disposed for "lack of personnel" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled). Fixed mobskills "Weapon/Magic Reflect" taking too long to show the active status over the mob's head. Fixed a case with clean slate scroll not working as expected. Improved reward contents for the GPQ. Fixed loot manager not acting properly when verifying one-of-a-kind contents. Implemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter. Fixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop. Improved Victoria Island worldmap design, at the Kerning subway area.
361 lines
11 KiB
JavaScript
361 lines
11 KiB
JavaScript
/*
|
|
This file is part of the HeavenMS MapleStory Server
|
|
Copyleft (L) 2016 - 2018 RonanLana
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* @author: Ronan
|
|
* @event: Crimsonwood Keep PQ
|
|
*/
|
|
|
|
var isPq = true;
|
|
var minPlayers = 6, maxPlayers = 30;
|
|
var minLevel = 100, maxLevel = 255;
|
|
var entryMap = 610030100;
|
|
var exitMap = 610030020;
|
|
var recruitMap = 610030020;
|
|
var clearMap = 610030020;
|
|
|
|
var minMapId = 610030100;
|
|
var maxMapId = 610030800;
|
|
|
|
var eventTime = 2; // 2 minutes for first stg
|
|
|
|
var lobbyRange = [0, 0];
|
|
|
|
function init() {
|
|
setEventRequirements();
|
|
}
|
|
|
|
function setLobbyRange() {
|
|
return lobbyRange;
|
|
}
|
|
|
|
function setEventRequirements() {
|
|
var reqStr = "";
|
|
|
|
reqStr += "\r\n Number of players: ";
|
|
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
|
else reqStr += minPlayers;
|
|
|
|
reqStr += "\r\n Level range: ";
|
|
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
|
else reqStr += minLevel;
|
|
|
|
reqStr += "\r\n Time limit: ";
|
|
reqStr += eventTime + " minutes";
|
|
|
|
em.setProperty("party", reqStr);
|
|
}
|
|
|
|
function setEventExclusives(eim) {
|
|
var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
|
|
eim.setExclusiveItems(itemSet);
|
|
}
|
|
|
|
function setEventRewards(eim) {
|
|
var itemSet, itemQty, evLevel, expStages, mesoStages;
|
|
|
|
evLevel = 1; //Rewards at clear PQ
|
|
itemSet = [];
|
|
itemQty = [];
|
|
eim.setEventRewards(evLevel, itemSet, itemQty);
|
|
|
|
expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
|
|
eim.setEventClearStageExp(expStages);
|
|
|
|
mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
|
|
eim.setEventClearStageMeso(mesoStages);
|
|
}
|
|
|
|
function afterSetup(eim) {}
|
|
|
|
function getNameFromList(index, array) {
|
|
return array[index];
|
|
}
|
|
|
|
function generateMapReactors(map) {
|
|
|
|
var jobReactors = [ [0, 0, -1, -1, 0],
|
|
[-1, 4, 3, 3, 3],
|
|
[1, 3, 4, 2, 2],
|
|
[2, -1, 0, 1, -1],
|
|
[3, 2, 1, 0, -1],
|
|
[4, 1, -1, 4, 1],
|
|
[-1, 2, 4],
|
|
[-1, -1]
|
|
];
|
|
|
|
var rndIndex;
|
|
var jobFound;
|
|
while(true) {
|
|
jobFound = {};
|
|
rndIndex = [];
|
|
|
|
for(var i = 0; i < jobReactors.length; i++) {
|
|
var jobReactorSlot = jobReactors[i];
|
|
|
|
var idx = Math.floor(Math.random() * jobReactorSlot.length);
|
|
jobFound["" + jobReactorSlot[idx]] = 1;
|
|
rndIndex.push(idx);
|
|
}
|
|
|
|
if(Object.keys(jobFound).length == 6) break;
|
|
}
|
|
|
|
var toDeploy = [];
|
|
|
|
toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
|
|
toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
|
|
|
|
var toRandomize = new Array();
|
|
|
|
for(var i = 0; i < toDeploy.length; i++) {
|
|
var react = map.getReactorByName(toDeploy[i]);
|
|
|
|
react.setState(1);
|
|
toRandomize.push(react);
|
|
}
|
|
|
|
map.shuffleReactors(toRandomize);
|
|
}
|
|
|
|
function setup(channel) {
|
|
var eim = em.newInstance("CWKPQ" + channel);
|
|
|
|
eim.setProperty("current_instance", "0");
|
|
eim.setProperty("glpq1", "0");
|
|
eim.setProperty("glpq2", "0");
|
|
eim.setProperty("glpq3", "0");
|
|
eim.setProperty("glpq3_p", "0");
|
|
eim.setProperty("glpq4", "0");
|
|
eim.setProperty("glpq5", "0");
|
|
eim.setProperty("glpq5_room", "0");
|
|
eim.setProperty("glpq6", "0");
|
|
|
|
eim.setProperty("glpq_f0", "0");
|
|
eim.setProperty("glpq_f1", "0");
|
|
eim.setProperty("glpq_f2", "0");
|
|
eim.setProperty("glpq_f3", "0");
|
|
eim.setProperty("glpq_f4", "0");
|
|
eim.setProperty("glpq_f5", "0");
|
|
eim.setProperty("glpq_f6", "0");
|
|
eim.setProperty("glpq_f7", "0");
|
|
eim.setProperty("glpq_s", "0");
|
|
|
|
var level = 1;
|
|
eim.getInstanceMap(610030100).resetPQ(level);
|
|
eim.getInstanceMap(610030200).resetPQ(level);
|
|
eim.getInstanceMap(610030300).resetPQ(level);
|
|
eim.getInstanceMap(610030400).resetPQ(level);
|
|
eim.getInstanceMap(610030500).resetPQ(level);
|
|
eim.getInstanceMap(610030510).resetPQ(level);
|
|
eim.getInstanceMap(610030520).resetPQ(level);
|
|
eim.getInstanceMap(610030521).resetPQ(level);
|
|
eim.getInstanceMap(610030522).resetPQ(level);
|
|
eim.getInstanceMap(610030530).resetPQ(level);
|
|
eim.getInstanceMap(610030540).resetPQ(level);
|
|
eim.getInstanceMap(610030550).resetPQ(level);
|
|
eim.getInstanceMap(610030600).resetPQ(level);
|
|
eim.getInstanceMap(610030700).resetPQ(level);
|
|
eim.getInstanceMap(610030800).resetPQ(level);
|
|
|
|
generateMapReactors(eim.getInstanceMap(610030400));
|
|
eim.getInstanceMap(610030550).shuffleReactors();
|
|
|
|
//add environments
|
|
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
|
|
var map = eim.getInstanceMap(610030400);
|
|
for (var x = 0; x < a.length; x++) {
|
|
for (var y = 1; y <= 7; y++) {
|
|
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
|
|
if (y != 2 && y != 4 && y != 5 && y != 7) {
|
|
map.moveEnvironment(a[x] + "" + y, 1);
|
|
}
|
|
} else {
|
|
map.moveEnvironment(a[x] + "" + y, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
var pos_x = Array(944,401,28,-332,-855);
|
|
var pos_y = Array(-204,-384,-504,-384,-204);
|
|
var map = eim.getInstanceMap(610030540);
|
|
for (var z = 0; z < pos_x.length; z++) {
|
|
var mob = em.getMonster(9400594);
|
|
eim.registerMonster(mob);
|
|
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
|
|
}
|
|
|
|
eim.startEventTimer(eventTime * 60000);
|
|
setEventRewards(eim);
|
|
setEventExclusives(eim);
|
|
|
|
eim.schedule("spawnGuardians", 60000);
|
|
return eim;
|
|
}
|
|
|
|
function playerEntry(eim, player) {
|
|
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
|
|
var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
|
|
player.changeMap(map, map.getPortal(0));
|
|
}
|
|
|
|
function spawnGuardians(eim) {
|
|
var map = eim.getMapInstance(610030100);
|
|
if (map.countPlayers() <= 0) {
|
|
return;
|
|
}
|
|
map.broadcastStringMessage(5, "The Master Guardians have detected you.");
|
|
for (var i = 0; i < 20; i++) { //spawn 20 guardians
|
|
var mob = eim.getMonster(9400594);
|
|
eim.registerMonster(mob);
|
|
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
|
|
}
|
|
}
|
|
|
|
function scheduledTimeout(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function changedMap(eim, player, mapid) {
|
|
if (mapid < minMapId || mapid > maxMapId) {
|
|
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
|
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else {
|
|
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
} else {
|
|
switch(mapid) {
|
|
case 610030200:
|
|
if (eim.getIntProperty("current_instance") == 0) {
|
|
eim.restartEventTimer(600000); //10 mins
|
|
eim.setIntProperty("current_instance", 1);
|
|
}
|
|
break;
|
|
case 610030300:
|
|
if (eim.getIntProperty("current_instance") == 1) {
|
|
eim.restartEventTimer(600000); //10 mins
|
|
eim.setIntProperty("current_instance", 2);
|
|
}
|
|
break;
|
|
case 610030400:
|
|
if (eim.getIntProperty("current_instance") == 2) {
|
|
eim.restartEventTimer(600000); //10 mins
|
|
eim.setIntProperty("current_instance", 3);
|
|
}
|
|
break;
|
|
case 610030500:
|
|
if (eim.getIntProperty("current_instance") == 3) {
|
|
eim.restartEventTimer(1200000); //20 mins
|
|
eim.setIntProperty("current_instance", 4);
|
|
}
|
|
break;
|
|
case 610030600:
|
|
if (eim.getIntProperty("current_instance") == 4) {
|
|
eim.restartEventTimer(3600000); //1 hr
|
|
eim.setIntProperty("current_instance", 5);
|
|
}
|
|
break;
|
|
case 610030800:
|
|
if (eim.getIntProperty("current_instance") == 5) {
|
|
eim.restartEventTimer(60000); //1 min
|
|
eim.setIntProperty("current_instance", 6);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
function changedLeader(eim, leader) {}
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
function playerRevive(eim, player) {
|
|
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
|
end(eim);
|
|
}
|
|
else {
|
|
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
}
|
|
|
|
function playerDisconnected(eim, player) {
|
|
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
|
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else {
|
|
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
}
|
|
|
|
function leftParty (eim, player) {}
|
|
|
|
function disbandParty (eim) {}
|
|
|
|
function monsterValue(eim, mobId) {
|
|
return 1;
|
|
}
|
|
|
|
function playerUnregistered(eim, player) {}
|
|
|
|
function playerExit(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, 0);
|
|
}
|
|
|
|
function end(eim) {
|
|
var party = eim.getPlayers();
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function giveRandomEventReward(eim, player) {
|
|
eim.giveEventReward(player);
|
|
}
|
|
|
|
function clearPQ(eim) {
|
|
eim.stopEventTimer();
|
|
eim.setEventCleared();
|
|
}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose(eim) {} |