Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
81 lines
2.3 KiB
JavaScript
81 lines
2.3 KiB
JavaScript
importPackage(Packages.client);
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importPackage(Packages.server.maps);
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var status;
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var sel;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if (cm.getLevel() < 20) {
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cm.sendDimensionalMirror("#-1# There is no place for you to transport to from here.");
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cm.dispose();
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} else {
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var selStr = "";
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if (cm.getLevel() >= 20 && cm.getLevel() <= 30) {
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selStr += "#0# Ariant Coliseum";
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}
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if (cm.getLevel() >= 25) {
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selStr += "#1# Mu Lung Dojo";
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}
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if (cm.getLevel() >= 30 && cm.getLevel() <= 50) {
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selStr += "#2# Monster Carnival 1";
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}
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if (cm.getLevel() >= 51 && cm.getLevel() <= 70) {
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selStr += "#3# Monster Carnival 2";
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}
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if (cm.getLevel() >= 40) {
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selStr += "#5# Nett's Pyramid";
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}
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if (cm.getLevel() >= 25 && cm.getLevel() <= 30) {
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selStr += "#6# Construction Site";
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}
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cm.sendDimensionalMirror(selStr);
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}
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} else if (status == 1) {
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cm.getPlayer().saveLocation("MIRROR");
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switch (selection) {
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case 0:
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cm.warp(980010000, 3);
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break;
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case 1:
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cm.warp(925020000, 0);
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break;
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case 2:
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cm.warp(980000000, 3);
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break;
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case 3:
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cm.warp(980030000, 3);
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break;
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case 5:
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cm.warp(926010000);
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break;
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case 6:
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cm.warp(910320000);
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break;
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}
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cm.dispose();
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}
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}
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}
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