Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
103 lines
5.3 KiB
JavaScript
103 lines
5.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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*@Author: Moogra
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*@NPC: 4th Job Mage Advancement NPC
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*@Purpose: Handles 4th job.
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*/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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if(cm.getLevel() < 120 || Math.round(cm.getJobId() / 100) != 2) {
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cm.sendOk("Please don't bother me right now, I am trying to concentrate.");
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cm.dispose();
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} else if (!cm.isQuestCompleted(6914)) {
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cm.sendOk("You have not yet passed my trials. I can not advance you until you do so.");
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cm.dispose();
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} else if ( cm.getJobId() % 100 % 10 != 2) {
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cm.sendYesNo("You did a marvellous job passing my test. Are you ready to advance to your 4th job?");
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} else {
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cm.sendSimple("If I must, I can teach you the art of your class.\r\n#b#L0#Teach me the skills of my class.#l");
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//cm.dispose();
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}
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} else if(status == 1) {
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if (mode >= 1 && cm.getJobId() % 100 % 10 != 2) {
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cm.changeJobById(cm.getJobId() + 1);
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if(cm.getJobId() == 212) {
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cm.teachSkill(2121001, 0, 10, -1);
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cm.teachSkill(2121002, 0, 10, -1);
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cm.teachSkill(2121006, 0, 10, -1);
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} else if(cm.getJobId() == 222) {
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cm.teachSkill(2221001, 0, 10, -1);
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cm.teachSkill(2221002, 0, 10, -1);
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cm.teachSkill(2221006, 0, 10, -1);
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} else if(cm.getJobId() == 232) {
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cm.teachSkill(2321001, 0, 10, -1);
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cm.teachSkill(2321002, 0, 10, -1);
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cm.teachSkill(2321005, 0, 10, -1);
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}
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} else if( mode >= 1 && cm.getJobId() % 100 % 10 == 2) {
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if(cm.getJobId() == 212) {
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if(cm.getPlayer().getSkillLevel(2121007) == 0)
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cm.teachSkill(2121007 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2121005) == 0)
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cm.teachSkill(2121005 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2121005) == 0)
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cm.teachSkill(2121005 , 0, 10, -1);
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} else if(cm.getJobId() == 222) {
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if(cm.getPlayer().getSkillLevel(2221007) == 0)
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cm.teachSkill(2221007 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2221005) == 0)
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cm.teachSkill(2221005 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2221003) == 0)
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cm.teachSkill(2221003 , 0, 10, -1);
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} else if(cm.getJobId() == 232) {
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if (cm.getPlayer().getSkillLevel(2321008) < 1)
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cm.teachSkill(2321008, 0, 10,-1); // Genesis
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if (cm.getPlayer().getSkillLevel(2321006) < 1)
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cm.teachSkill(2321006, 0, 10,-1); // res
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}
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cm.sendOk("It is done. Leave me now.");
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}
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cm.dispose();
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}
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}
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} |