Fixed Monster Magnet skill when used on bosses disconnecting the caster. Improved conditional buff system, no longer updating buffs that are not supposed to toggle. Added party hunting in the conditional buffs system. Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items. Fixed non-encapsulated unlocking in reactor class. Fixed stylish NPCs disconnecting players when trying to display empty styles list. Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic). Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft"). Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position. Revised aggro system no longer having bosses expire player chase. Fixed chalkboard being depleted upon use. Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception. Added MP replenishing system for mobs, gains based on its level. Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each. Reworked the EXP split system within the source. New behavior is expected to be GMS-like. Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer. Fixed check of level requisites for expeditions.
74 lines
3.5 KiB
XML
74 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- You may freely edit this file. See commented blocks below for -->
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<!-- some examples of how to customize the build. -->
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<!-- (If you delete it and reopen the project it will be recreated.) -->
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<!-- By default, only the Clean and Build commands use this build script. -->
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<!-- Commands such as Run, Debug, and Test only use this build script if -->
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<!-- the Compile on Save feature is turned off for the project. -->
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<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
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<!-- in the project's Project Properties dialog box.-->
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<project name="MapleGachaponItemidRetriever" default="default" basedir=".">
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<description>Builds, tests, and runs the project MapleGachaponItemidRetriever.</description>
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<import file="nbproject/build-impl.xml"/>
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<!--
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There exist several targets which are by default empty and which can be
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used for execution of your tasks. These targets are usually executed
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before and after some main targets. They are:
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-pre-init: called before initialization of project properties
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-post-init: called after initialization of project properties
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-pre-compile: called before javac compilation
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-post-compile: called after javac compilation
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-pre-compile-single: called before javac compilation of single file
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-post-compile-single: called after javac compilation of single file
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-pre-compile-test: called before javac compilation of JUnit tests
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-post-compile-test: called after javac compilation of JUnit tests
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-pre-compile-test-single: called before javac compilation of single JUnit test
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-post-compile-test-single: called after javac compilation of single JUunit test
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-pre-jar: called before JAR building
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-post-jar: called after JAR building
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-post-clean: called after cleaning build products
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(Targets beginning with '-' are not intended to be called on their own.)
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Example of inserting an obfuscator after compilation could look like this:
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<target name="-post-compile">
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<obfuscate>
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<fileset dir="${build.classes.dir}"/>
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</obfuscate>
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</target>
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For list of available properties check the imported
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nbproject/build-impl.xml file.
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Another way to customize the build is by overriding existing main targets.
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The targets of interest are:
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-init-macrodef-javac: defines macro for javac compilation
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-init-macrodef-junit: defines macro for junit execution
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-init-macrodef-debug: defines macro for class debugging
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-init-macrodef-java: defines macro for class execution
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-do-jar: JAR building
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run: execution of project
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-javadoc-build: Javadoc generation
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test-report: JUnit report generation
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An example of overriding the target for project execution could look like this:
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<target name="run" depends="MapleGachaponItemidRetriever-impl.jar">
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<exec dir="bin" executable="launcher.exe">
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<arg file="${dist.jar}"/>
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</exec>
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</target>
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Notice that the overridden target depends on the jar target and not only on
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the compile target as the regular run target does. Again, for a list of available
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properties which you can use, check the target you are overriding in the
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nbproject/build-impl.xml file.
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-->
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</project>
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