Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines. Fixed an deadlock issue within player's inventory and status. Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal. Fixed party members map location not being properly updated after changing maps. Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map. Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool. Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced. Implemented proper Mob.wz linked mob data support. Fixed /find not identifying a player's channel properly. Fixed Echo of Hero not affecting other player in the map. Fixed commands warp and goto not taking player off events/expeditions properly. Fixed storage expansion not being registered on DB when buying the cash item. Fixed party leadership being reassigned after changing channels. Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action. Happy Thanksgiving Day everyone!!!
94 lines
4.6 KiB
JavaScript
94 lines
4.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Alcaster - El Nath Market (211000100)
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-- By ---------------------------------------------------------------------------------------------
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Unknown & Information & xQuasar
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed up completely [xQuasar]
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1.2 - Add a missing text part [Information]
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1.1 - Recoded to official [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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**/
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var selected;
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var amount;
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var totalcost;
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var item = new Array(2050003,2050004,4006000,4006001);
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var cost = new Array(300,400,5000,5000);
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var msg = new Array("that cures the state of being sealed and cursed","that cures all",", possessing magical power, that is used for high-quality skills",", possessing the power of summoning that is used for high-quality skills");
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (!cm.isQuestCompleted(3035)) {
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cm.sendNext("If you decide to help me out, then in return, I'll make the item available for sale.");
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cm.dispose();
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return;
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}
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if(mode == 0 && status == 2) {
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cm.sendNext("I see. Understand that I have many different items here. Take a look around. I'm only selling these items to you, so I won't be ripping you off in any way shape or form.");
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cm.dispose();
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return;
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}
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if (mode < 1) {
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cm.dispose();
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return;
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}
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status++;
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if (status == 0) {
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var selStr = "";
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for (var i = 0; i < item.length; i++){
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selStr += "\r\n#L" + i + "# #b#t" + item[i] + "# (Price: "+cost[i]+" mesos)#k#l";
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}
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cm.sendSimple("Thanks to you #b#t4031056##k is safely sealed. Of course, also as a result, I used up about half of the power I have accumulated over the last 800 years or so...but now I can die in peace. Oh, by the way... are you looking for rare items by any chance? As a sign of appreciation for your hard work, I'll sell some items I have to you, and ONLY you. Pick out the one you want!"+selStr);
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}
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else if (status == 1) {
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selected = selection;
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cm.sendGetNumber("Is #b#t"+item[selected]+"##k really the item that you need? It's the item "+msg[selected]+". It may not be the easiest item to acquire, but I'll give you a good deal on it. It'll cost you #b"+cost[selected]+" mesos#k per item. How many would you like to purchase?", 0, 1, 100);
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}
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else if (status == 2) {
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amount = selection;
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totalcost = cost[selected] * amount;
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if (amount == 0) {
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cm.sendOk("If you're not going to buy anything, then I've got nothing to sell neither.");
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cm.dispose();
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}
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cm.sendYesNo("Are you sure you want to buy #r"+amount+" #t"+item[selected]+"(s)##k? It'll cost you "+cost[selected]+" mesos per #t"+item[selected]+"#, which will cost you #r"+totalcost+" mesos#k in total.");
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} else if(status == 3) {
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if(cm.getMeso() < totalcost || !cm.canHold(item[selected])) {
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cm.sendNext("Are you sure you have enough mesos? Please check and see if your etc. or use inventory is full, or if you have at least #r"+totalcost+"#k mesos.");
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cm.dispose();
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}
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cm.sendNext("Thank you. If you ever find yourself needing items down the road, make sure to drop by here. I may have gotten old over the years, but I can still make magic items with ease.");
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cm.gainMeso(-totalcost);
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cm.gainItem(item[selected], amount);
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cm.dispose();
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}
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} |