Files
sweetgum-server/src/net/server/channel/handlers/DistributeAPHandler.java
T
ronancpl 5f1abf3fb3 HikariCP config + MaxHP/MP & EXP overhaul + Venom fix
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
2017-10-27 13:00:36 -02:00

298 lines
11 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.MapleCharacter;
import client.MapleClient;
import client.MapleJob;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import constants.ServerConstants;
import constants.skills.BlazeWizard;
import constants.skills.Brawler;
import constants.skills.DawnWarrior;
import constants.skills.Magician;
import constants.skills.Warrior;
import net.AbstractMaplePacketHandler;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
public final class DistributeAPHandler extends AbstractMaplePacketHandler {
private static final int max = 32767;
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
slea.readInt();
int num = slea.readInt();
if (c.getPlayer().getRemainingAp() > 0) {
if (addStat(c, num, false)) {
c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
c.getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp());
}
}
c.announce(MaplePacketCreator.enableActions());
}
public static boolean addStat(MapleClient c, int apTo, boolean usedAPReset) {
switch (apTo) {
case 64: // Str
if (c.getPlayer().getStr() >= max) {
return false;
}
c.getPlayer().addStat(1, 1);
break;
case 128: // Dex
if (c.getPlayer().getDex() >= max) {
return false;
}
c.getPlayer().addStat(2, 1);
break;
case 256: // Int
if (c.getPlayer().getInt() >= max) {
return false;
}
c.getPlayer().addStat(3, 1);
break;
case 512: // Luk
if (c.getPlayer().getLuk() >= max) {
return false;
}
c.getPlayer().addStat(4, 1);
break;
case 2048: // HP
addHP(c.getPlayer(), addHP(c));
break;
case 8192: // MP
addMP(c.getPlayer(), addMP(c));
break;
default:
c.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, c.getPlayer()));
return false;
}
return true;
}
private static int addHP(MapleClient c) {
MapleCharacter player = c.getPlayer();
MapleJob job = player.getJob();
int MaxHP = player.getMaxHp();
if (player.getHpMpApUsed() > 9999 || MaxHP >= 30000) {
return MaxHP;
}
return MaxHP + calcHpChange(player, job, false);
}
public static int calcHpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 18;
} else {
MaxHP += Randomizer.rand(18, 22);
}
} else {
MaxHP += 20;
}
} else if(job.isA(MapleJob.ARAN1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 26;
} else {
MaxHP += Randomizer.rand(26, 30);
}
} else {
MaxHP += 28;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 5;
} else {
MaxHP += Randomizer.rand(5, 9);
}
} else {
MaxHP += 6;
}
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 14;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 14;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
Skill increaseHP = SkillFactory.getSkill(Brawler.IMPROVE_MAX_HP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
} else {
MaxHP += Randomizer.rand(16, 20);
}
} else {
MaxHP += 18;
}
} else if (usedAPReset) {
MaxHP += 8;
} else {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
MaxHP += Randomizer.rand(8, 12);
} else {
MaxHP += 10;
}
}
return MaxHP;
}
private static int addMP(MapleClient c) {
MapleCharacter player = c.getPlayer();
int MaxMP = player.getMaxMp();
MapleJob job = player.getJob();
if (player.getHpMpApUsed() > 9999 || player.getMaxMp() >= 30000) {
return MaxMP;
}
return MaxMP + calcMpChange(player, job, false);
}
public static int calcMpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
}
else {
MaxMP += (2 + (player.getInt() / 10));
}
} else {
MaxMP += 3;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
int sLvl = player.getSkillLevel(increaseMP);
if(sLvl > 0)
MaxMP += increaseMP.getEffect(sLvl).getY();
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
}
else {
MaxMP += (12 + (player.getInt() / 20));
}
} else {
MaxMP += 18;
}
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
}
else {
MaxMP += (6 + (player.getInt() / 10));
}
} else {
MaxMP += 10;
}
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
}
else {
MaxMP += (6 + (player.getInt() / 10));
}
} else {
MaxMP += 10;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
}
else {
MaxMP += (7 + (player.getInt() / 10));
}
} else {
MaxMP += 14;
}
} else {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
}
else {
MaxMP += (4 + (player.getInt() / 10));
}
} else {
MaxMP += 6;
}
}
return MaxMP;
}
private static void addHP(MapleCharacter player, int MaxHP) {
MaxHP = Math.min(30000, MaxHP);
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
player.setMaxHp(MaxHP);
player.updateSingleStat(MapleStat.MAXHP, MaxHP);
}
private static void addMP(MapleCharacter player, int MaxMP) {
MaxMP = Math.min(30000, MaxMP);
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
player.setMaxMp(MaxMP);
player.updateSingleStat(MapleStat.MAXMP, MaxMP);
}
}