Files
sweetgum-server/src/main/java/net/server/channel/handlers/SkillMacroHandler.java
P0nk 2686b2b02d Disconnect client by throwing exception in handler
This makes it easier to add checks in handlers, which should improve security over time.
I think this approach is more readable and testable than calling Client#disconnect straight up,
while it also decentralizes the handling.
2023-08-06 15:48:49 +02:00

58 lines
2.1 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.Character;
import client.Client;
import client.SkillMacro;
import client.autoban.AutobanFactory;
import net.AbstractPacketHandler;
import net.netty.GameViolationException;
import net.packet.InPacket;
public final class SkillMacroHandler extends AbstractPacketHandler {
@Override
public final void handlePacket(InPacket p, Client c) {
Character chr = c.getPlayer();
int num = p.readByte();
if (num > 5) {
return;
}
for (int i = 0; i < num; i++) {
String name = p.readString();
if (name.length() > 12) {
AutobanFactory.PACKET_EDIT.alert(chr, "Invalid name length " + name + " (" + name.length() + ") for skill macro.");
throw GameViolationException.textLength(name);
}
int shout = p.readByte();
int skill1 = p.readInt();
int skill2 = p.readInt();
int skill3 = p.readInt();
SkillMacro macro = new SkillMacro(skill1, skill2, skill3, name, shout, i);
chr.updateMacros(i, macro);
}
}
}