Files
sweetgum-server/scripts/quest/21013.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

83 lines
3.3 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Author : kevintjuh93
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0) {
qm.sendNext("I'm sure it will come in handy during your journey. Please, don't decline my offer.");
qm.dispose();
return;
}else{
qm.dispose();
return;
}
}
if (status == 0)
qm.sendSimple("Ah, you're the hero. I've been dying to meet you. \r\n#b#L0#(Seems a bit shy...)#l");
else if (status == 1) {
qm.sendAcceptDecline("I have something I've been wanting to give you as a gift for a very long time... I know you're busy, especially since you're on your way to town, but will you accept my gift?");
} else if (status == 2) {
qm.forceStartQuest();
qm.sendNext("The parts of the gift have been packed inside a box nearby. Sorry to trouble you, but could you break the box and bring me a #b#t4032309##k and some #b#t4032310##k? I'll assemble them for you right away.", 9);
} else if (status == 3) {
qm.guideHint(18);
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0) {
qm.sendNext("What? You don't want the potion?");
qm.dispose();
return;
}else{
qm.dispose();
return;
}
}
if (status == 0)
qm.sendYesNo("Ah, you've brought all the components. Give me a few seconds to assemble them.. Like this.. And like that.. and...\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v3010062# 1 #t3010062#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 95 exp");
else if (status == 1) {
if(qm.isQuestCompleted(21013)) {
qm.dropMessage(1,"Unknown Error");
}
qm.forceCompleteQuest();
qm.gainExp(95);
qm.gainItem(4032309, -1);
qm.gainItem(4032310, -1);
qm.gainItem(3010062, 1);
qm.sendNext("Here, a fully-assembled chair, just for you! I've always wanted to give you a chair as a gift, because I know a hero can occasionally use some good rest. Tee hee.", 9);
} else if (status == 2) {
qm.sendNext("A hero is not invincible. A hero is human. I'm sure you will face challenges and even falter at times. But you are a hero because you have what it takes to overcome any obstacles you may encounter.", 9);
} else if (status == 3) {
qm.guideHint(19);
qm.dispose();
}
}