Files
sweetgum-server/docs/feature_list.txt
ronancpl 1ffcf47f79 AmoriaPQ + ItemSort fix + revamped GMShop
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
2017-09-15 21:32:15 -03:00

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========== MapleSolaxiaV2 ==========
Credits:
Ronan - Freelance Developer
Vcoc - Freelance Developer
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DISCLAIMER:
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This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.
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Feature list:
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PQs:
* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ 100%.
* CWKPQ as Expedition-based event 100%.
* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%.
* GuildPQ 100% + Guild queue with multi-lobby systems available.
* Brand-new PQ: Boss Rush PQ 100%.
* Mu Lung Dojo 100%.
* BalrogPQ semi-functional.
* Capt. Latanica remade as an event (parties can now fight the boss).
Quests:
* Doll house quest 100%.
* Quests can now reward properly items when matching a reward item with the player's job.
* Loads of quests have been patched.
* Quest rewards according to jobs works properly.
* Rewarding system now checks for stacking opportunities on the inventory before checking for new slots.
Player Social Network:
* Guild and Alliance system fully functional.
Cash & Items:
* EXP/DROP/Cosmetic Coupons 100%.
* EXP/DROP coupons now appears as a buff effect when on active time.
* Great deal of cash items functional.
* New scroll: antibanish. Used only in cases where bosses send a player back to town.
PQ potentials:
* Lobby system - Multiple PQ instances on same channel.
* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
* Guild queue system - Guilds can register themselves on a queue for the GPQ.
* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
Server potentials:
* Multi-worlds 100%.
* Adventurer Mount quests 100%.
* All Equipment levels up.
* Player level rates.
* Gain fame by quests.
* Every monsterbook card is now droppable by overworld mobs.
* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
* Every skill/mastery book is now droppable by mobs.
* Inventory auto-gather and auto-sorting feature.
* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
* Custom jail system (needs provided custom wz).
* Delete Character 100% (requires ENABLE_PIC activated).
* Boats, elevator and other travelling mechanics fully working.
* Vega's spell.
* Pet item ignore.
* Autosaver (periodically saves on DB current state of every player in-game).
Admin/GM commands:
* Server commands layered by GM levels.
* New commands.
* Spawn Zakum/Horntail/Pinkbean 100%.
Project:
* Organized project code.
* Highly configurable server (see all server flags at ServerConstants).
* Fixed/added some missing packets for MoveEnvironment, summons and others.
* Reviewed many Java object aspects that needed concurrency protection.
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