Files
sweetgum-server/src/client/creator/CharacterFactoryRecipe.java
T
Adam James-Liebau Johnson 181573dc74 Riizade/config file (#520)
* added POJO + yaml file

* made config members public

* switched to yaml

* modified files to use YamlConfig over ServerConstants

* removed constants from ServerConstants

* removed unused imports

* removed unused import

* removed world ini

* removed now unused .ini files

* fixed docker-launch.sh

* added jackson dependency JARs

* fixed errors

* removed unused server config values, added world defaults

* don't use env variables for docker

* fixed package imports/specifiers for js files
2019-09-20 20:49:24 -03:00

196 lines
4.7 KiB
Java

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client.creator;
import client.MapleJob;
import client.Skill;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import config.YamlConfig;
import constants.ServerConstants;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.LinkedHashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import tools.Pair;
/**
*
* @author RonanLana
*/
public class CharacterFactoryRecipe {
private MapleJob job;
private int level, map, top, bottom, shoes, weapon;
private int str = 4, dex = 4, int_ = 4, luk = 4;
private int maxHp = 50, maxMp = 5;
private int ap = 0, sp = 0;
private int meso = 0;
private List<Pair<Skill, Integer>> skills = new LinkedList<>();
private List<Pair<Item, MapleInventoryType>> itemsWithType = new LinkedList<>();
private Map<MapleInventoryType, AtomicInteger> runningTypePosition = new LinkedHashMap<>();
public CharacterFactoryRecipe(MapleJob job, int level, int map, int top, int bottom, int shoes, int weapon) {
this.job = job;
this.level = level;
this.map = map;
this.top = top;
this.bottom = bottom;
this.shoes = shoes;
this.weapon = weapon;
if (!YamlConfig.config.server.USE_STARTING_AP_4) {
if (YamlConfig.config.server.USE_AUTOASSIGN_STARTERS_AP) {
str = 12;
dex = 5;
} else {
ap = 9;
}
}
}
public void setStr(int v) {
str = v;
}
public void setDex(int v) {
dex = v;
}
public void setInt(int v) {
int_ = v;
}
public void setLuk(int v) {
luk = v;
}
public void setMaxHp(int v) {
maxHp = v;
}
public void setMaxMp(int v) {
maxMp = v;
}
public void setRemainingAp(int v) {
ap = v;
}
public void setRemainingSp(int v) {
sp = v;
}
public void setMeso(int v) {
meso = v;
}
public void addStartingSkillLevel(Skill skill, int level) {
skills.add(new Pair<>(skill, level));
}
public void addStartingEquipment(Item eqpItem) {
itemsWithType.add(new Pair<>(eqpItem, MapleInventoryType.EQUIP));
}
public void addStartingItem(int itemid, int quantity, MapleInventoryType itemType) {
AtomicInteger p = runningTypePosition.get(itemType);
if(p == null) {
p = new AtomicInteger(0);
runningTypePosition.put(itemType, p);
}
itemsWithType.add(new Pair<>(new Item(itemid, (short) p.getAndIncrement(), (short) quantity), itemType));
}
public MapleJob getJob() {
return job;
}
public int getLevel() {
return level;
}
public int getMap() {
return map;
}
public int getTop() {
return top;
}
public int getBottom() {
return bottom;
}
public int getShoes() {
return shoes;
}
public int getWeapon() {
return weapon;
}
public int getStr() {
return str;
}
public int getDex() {
return dex;
}
public int getInt() {
return int_;
}
public int getLuk() {
return luk;
}
public int getMaxHp() {
return maxHp;
}
public int getMaxMp() {
return maxMp;
}
public int getRemainingAp() {
return ap;
}
public int getRemainingSp() {
return sp;
}
public int getMeso() {
return meso;
}
public List<Pair<Skill, Integer>> getStartingSkillLevel() {
return skills;
}
public List<Pair<Item, MapleInventoryType>> getStartingItems() {
return itemsWithType;
}
}