Added pet flags recognition, such as the "pet speed same as owner" mechanic. Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones. Refactored character object's check slots method, now using the same algorithm from the API class. Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety. Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements. Improved dialog of NPCs for "permission to attempt Zakum expeds". Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally. Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob. Revised IoSession closing mechanics in several login classes. Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login. Improved the server-side check for teleport rocks. Fixed removeAfter from mobs being procced after they were disposed. Reviewed EIM start references on several scripts, minding the latest EIM setup implementations. Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants. Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place. Padronized a few skillbook names. Reviewed player puppets not gaining priority properly on the recent aggro system. Improved "item sold" message of merchants, now displaying also quantity left of an item on store. Fixed a bug with itemid limits of weapons on server.
74 lines
2.8 KiB
JavaScript
74 lines
2.8 KiB
JavaScript
importPackage(Packages.server.life);
|
|
|
|
var status = -1;
|
|
|
|
function start(mode, type, selection) {
|
|
status++;
|
|
if(mode == 0 && type == 0)
|
|
status -= 2;
|
|
else if (mode != 1) {
|
|
//if (mode == 0)
|
|
qm.sendNext("#b(You need to think about this for a second...)#k");
|
|
qm.dispose();
|
|
return;
|
|
}
|
|
|
|
if (status == 0) {
|
|
qm.sendNext("Why do I look like this, you ask? I don't want to talk about it, but I suppose I can't hide from you since you're my master.");
|
|
} else if (status == 1) {
|
|
qm.sendNextPrev("While you were trapped inside ice for hundreds of years, I, too, was frozen. It was a long time to be away from you. That's when the seed of darkness was planted in my heart.");
|
|
} else if (status == 2) {
|
|
qm.sendNextPrev("But since you awoke, I thought the darkness had gone away. I thought things would return to the way they were. But I was mistaken...");
|
|
} else if (status == 3) {
|
|
qm.sendAcceptDecline("Please, Aran. Please stop me from becoming enraged. Only you can control me. It's getting out of my hands now. Please do whatever it takes to #rstop me from going berserk#k!");
|
|
} else if (status == 4) {
|
|
var em = qm.getEventManager("MahaBattle");
|
|
if (!em.startInstance(qm.getPlayer())) {
|
|
qm.sendOk("There is currently someone in this map, come back later.");
|
|
} else {
|
|
qm.startQuest();
|
|
}
|
|
|
|
qm.dispose();
|
|
}
|
|
}
|
|
|
|
function end(mode, type, selection) {
|
|
status++;
|
|
if(mode == 0 && type == 0)
|
|
status -= 2;
|
|
else if (mode != 1) {
|
|
//if (mode == 0)
|
|
qm.sendNext("#b(You need to think about this for a second...)#k");
|
|
qm.dispose();
|
|
return;
|
|
}
|
|
|
|
if (status == 0) {
|
|
qm.sendNext("Thank you, Aran. If it weren't for you, I would have become enraged and who knows what could have happened. Thank you, NOT! It's only your duty as my master...");
|
|
} else if(status == 1) {
|
|
qm.sendYesNo("Anyway, I just noticed how high of a level you've reached. If you were able to control me in my state of rage, I think you're ready to handle more abilities.");
|
|
} else if(status == 2) {
|
|
if(!qm.isQuestCompleted(21401)) {
|
|
if(!qm.canHold(1142132)) {
|
|
qm.sendOk("Wow, your #bequip#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
|
|
qm.dispose();
|
|
return;
|
|
}
|
|
|
|
qm.gainItem(1142132, true);
|
|
qm.changeJobById(2112);
|
|
|
|
qm.completeQuest();
|
|
}
|
|
qm.sendNext("Your skills have been restored. Those skills have been dormant for so long that you'll have to re-train yourself, but you'll be as good as new once you complete your training.");
|
|
}
|
|
}
|
|
|
|
function spawnMob(x, y, id, map) {
|
|
if(map.getMonsterById(id) != null)
|
|
return;
|
|
|
|
var mob = MapleLifeFactory.getMonster(id);
|
|
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
|
|
} |