Fulfilled the lovely pull request #427 from @dragoso, which added in backing code content to HeavenMS. Implemented structural changes for the Marriage wishlist, in order to receive, maintain and distribute gifts to spouses. Added untradeable check on wishlist gift handler. Adjusted CPQ drops to actually load from DB rathe than hard-coded. Fixed CPQ "random disease to player/party" functionality not applying properly. Adjusted how CPQ maps are generated. It directly loads a new area from WZ (this process should at least removes the player's spawned mobs) rather than reset the cache at every MCPQ creation.
279 lines
8.6 KiB
JavaScript
279 lines
8.6 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Cathedral Wedding
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*/
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var entryMap = 680000200;
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var exitMap = 680000500;
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var recruitMap = 680000000;
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var clearMap = 680000500;
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var minMapId = 680000100;
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var maxMapId = 680000401;
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var startMsgTime = 4;
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var blessMsgTime = 5;
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var eventTime = 10; // 10 minutes gathering
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var ceremonyTime = 20; // 20 minutes ceremony
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var blessingsTime = 15;// blessings are held until the 15th minute from the ceremony start
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var partyTime = 45; // 45 minutes party
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var forceHideMsgTime = 10; // unfortunately, EIM weddings don't send wedding talk packets to the server... this will need to suffice
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var eventBoss = true; // spawns a Cake boss at the hunting ground
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var isCathedral = true;
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var lobbyRange = [0, 0];
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function init() {}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventExclusives(eim) {
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var itemSet = [4031217, 4000313]; // golden key, golden maple leaf
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function spawnCakeBoss(eim) {
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var mapObj = eim.getMapInstance(680000400);
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var mobObj = Packages.server.life.MapleLifeFactory.getMonster(9400606);
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mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(777, -177));
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}
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function setup(level, lobbyid) {
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var eim = em.newMarriage("Wedding" + lobbyid);
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eim.setProperty("weddingId", "0");
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eim.setProperty("weddingStage", "0"); // 0: gathering time, 1: wedding time, 2: ready to fulfill the wedding, 3: just married
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eim.setProperty("guestBlessings", "0");
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eim.setProperty("isPremium", "1");
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eim.setProperty("canJoin", "1");
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eim.setProperty("groomId", "0");
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eim.setProperty("brideId", "0");
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eim.setProperty("confirmedVows", "-1");
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eim.setProperty("groomWishlist", "");
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eim.setProperty("brideWishlist", "");
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eim.initializeGiftItems();
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eim.getInstanceMap(680000400).resetPQ(level);
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if(eventBoss) spawnCakeBoss(eim);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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eim.getMapInstance(680000400).instanceMapRespawn();
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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eim.setProperty("giftedItemG" + player.getId(), "0");
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eim.setProperty("giftedItemB" + player.getId(), "0");
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player.getClient().getAbstractPlayerInteraction().gainItem(4000313, 1);
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function stopBlessings(eim) {
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var mapobj = eim.getMapInstance(entryMap + 10);
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mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now.");
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eim.setIntProperty("weddingStage", 2);
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}
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function sendWeddingAction(eim, type) {
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var chr = eim.getLeader();
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if(chr.getGender() == 0) {
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chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("groomId"), eim.getIntProperty("brideId"), type + 1));
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} else {
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chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("brideId"), eim.getIntProperty("groomId"), type + 1));
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}
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}
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function hidePriestMsg(eim) {
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sendWeddingAction(eim, 2);
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}
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function showStartMsg(eim) {
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eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 0));
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eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
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}
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function showBlessMsg(eim) {
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eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 1));
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eim.setIntProperty("guestBlessings", 1);
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eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
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}
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function showMarriedMsg(eim) {
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sendWeddingAction(eim, 3);
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eim.schedule("hidePriestMsg", 10 * 1000);
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eim.restartEventTimer(partyTime * 60000);
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}
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function scheduledTimeout(eim) {
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if(eim.getIntProperty("canJoin") == 1) {
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em.getChannelServer().closeOngoingWedding(isCathedral);
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eim.setIntProperty("canJoin", 0);
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var mapobj = eim.getMapInstance(entryMap);
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var chr = mapobj.getCharacterById(eim.getIntProperty("groomId"));
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if(chr != null) {
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chr.changeMap(entryMap + 10, "we00");
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}
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chr = mapobj.getCharacterById(eim.getIntProperty("brideId"));
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if(chr != null) {
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chr.changeMap(entryMap + 10, "we00");
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}
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mapobj.dropMessage(6, "Wedding Assistant: The couple are heading to the altar, hurry hurry talk to me to arrange your seat.");
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eim.setIntProperty("weddingStage", 1);
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eim.schedule("showStartMsg", startMsgTime * 60 * 1000);
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eim.schedule("showBlessMsg", blessMsgTime * 60 * 1000);
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eim.schedule("stopBlessings", blessingsTime * 60 * 1000);
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eim.startEventTimer(ceremonyTime * 60000);
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} else {
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end(eim);
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}
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function isMarrying(eim, player) {
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var playerid = player.getId();
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return playerid == eim.getIntProperty("groomId") || playerid == eim.getIntProperty("brideId");
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isCakeBoss(mob) {
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return mob.getId() == 9400606;
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}
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function monsterKilled(mob, eim) {
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if(isCakeBoss(mob)) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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