Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
57 lines
2.5 KiB
JavaScript
57 lines
2.5 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Quest: Hughes the Fuse's Basic of Theory of Science
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*/
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("I am to teach you about the basics of the Theory of Science.");
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} else if (status == 1) {
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qm.sendNextPrev("Science stages where the alchemy doesn't meet the requirements. All items have molecular constitutions. The #rnature of their arrangements and each intrinsic unit of matter#k defines the many properties an item will have.");
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} else if (status == 2) {
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qm.sendNextPrev("This makes true in the scenario of the #rMaker#k as well. One must be able to study the traces of each component that is being used to form the item, to be able to tell if the experiment will utmostly succeed of fail.");
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} else if (status == 3) {
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qm.sendNextPrev("Take that in mind: the main perspective of science, that one engine that makes it flows the strongest, whatever scenario it is, is the aspect of #bunderstanding the process#k that generates the results, not simply throwing away tries at will.");
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} else if (status == 4) {
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qm.sendNextPrev("That has been made clear, right? Good, then the class is over. Dismissed.");
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} else if (status == 5) {
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qm.gainMeso(-10000);
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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} |