Reviewed Mystic Doors. Fixed several issues showing up on Duey in uncommon scenarios. Fixed a concurrency issue with XMLDomMapleData. Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks). Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events. Implemented a mutually exclusive approach for server message - Boss HPbar. Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90. Removed the possibility to buy cosmetic coupons with mesos through the NPCs. Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly. Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City. Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
97 lines
4.3 KiB
JavaScript
97 lines
4.3 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Well, I'm not really busy of anything, bit I don't feel like concocting medicine. Can you come back later? If you don't mind, move.", 9);
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} else if (status == 1) {
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qm.sendNextPrev("I heard you met the Shadow Knight of the Black Wings.", 3);
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} else if (status == 2) {
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qm.sendNextPrev("Ah, you mean that guy dressed in black with a menacing wrinkle in his forehead? Why, yes I did. I did meet him. I event got an item for him. He asked me to deliver it to that old man, Mu Gong.", 9);
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} else if (status == 3) {
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qm.sendNextPrev("An item?", 3);
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} else if (status == 4) {
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qm.sendNextPrev("Yes, a big #bHanging Scroll#k. He gave it to me without saying much. He just asked me to deliver it. He looked scary, as if he would chase me down if I didn't do as he said. Wheeeeeew, that was an experience.", 9);
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} else if (status == 5) {
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qm.sendNextPrev("So did you deliver the Hanging Scroll to him?", 3);
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} else if (status == 6) {
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qm.sendAcceptDecline("Well, the thing is... There is a slight problem, care to listen?");
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} else if (status == 7) {
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qm.sendNext("So what happened was... I was making a new type of medicine, so I filled a pot with water and started boiling some herbs. That's when I made the mistake of... dropping the Hanging Scroll, right into the pot. Oh gosh, I pulled it out as fast as I could, but the Hanging Scroll, was already soaked and the writing on it had already disappeared.", 9);
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} else if (status == 8) {
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qm.sendNextPrev("So then I thought, well what's the point of delivering it to Mu Gong? I must first restore the writing on Hanging Scroll. That's why I need you to do something for me. The guy down there writing on Hanging Scroll... is #bJin Jin#k, the greatest artist on all of Mu Lung. I'm sure he'd be able to restore the writing on Hanging Scroll.", 9);
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} else {
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if(!qm.haveItem(4220151, 1)) {
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if(!qm.canHold(4220151, 1)) {
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qm.sendOk("Please free a room on your ETC inventory.", 9);
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qm.dispose();
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return;
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}
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qm.gainItem(4220151, 1);
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}
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qm.forceStartQuest();
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Oh, you brought the ink. Now let me pour it, cautiously.... Almost there, almost. ... ..... Kyaaa! Th-the letter. It says: 'I'll be there to take your Seal Rock of Mu Lung.'");
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} else if (status == 1) {
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qm.gainItem(4032342, -8);
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qm.gainItem(4220151, -1);
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qm.gainExp(10000);
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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} |