Server source now uses Java ThreadPool, recycling used thread resources for next uses. Added Grenade visual effect for other players. Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map. Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision. Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs. Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment. New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it. Skill Storm Break no longer uses up arrows. Added a server flag to allow access for all Aran job skills from the beginning. Implemented Battleship and Super Transformation questline scripts. Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin. Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content. Refactored some pet response packets, improving some of their behaviors. Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
84 lines
4.4 KiB
JavaScript
84 lines
4.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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importPackage(Packages.client);
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importPackage(Packages.constants);
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.sendNext("Hey! At least say you tried!");
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.sendNext("Hey! At least say you tried!");
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0)
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qm.sendNext("First you promise to defeat the Black Mage and make me a famous weapon, then you abandon me for hundreds of years, and now you're telling me you don't remember who I am? What the...?! Do you think I will let you get away with that? You're the one who begged and pined for me!"); //Giant Polearm
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else if (status == 1)
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qm.sendNextPrev("I did tell #p1203000# to make a pole arm for me if I could prove my worth.", 2);
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else if (status == 2)
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qm.sendNextPrev("After all that begging, shouldn't you treat me with a little more love and respect? Ya know, a weapon like me's a rare and wonderful thing. I am the ultimate #p1201001# that can help you defeat the Black Mage. How could you ditch me for hundreds of years?");
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else if (status == 3)
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qm.sendNextPrev("Hey, I never begged for you.", 2);
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else if (status == 4)
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qm.sendNextPrev("What? You never begged for me? Ha! #p1203000# told me you got on your knees, begged for me in tears, and... Wait a sec. Aran! Did you just remember who I am?");
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else if (status == 5)
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qm.sendNextPrev("Maybe a little bit...", 2);
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else if (status == 6)
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qm.sendNextPrev("Aran, it is you! *Sniff sniff* Wait, *ahem* I didn't get emotional, it's just allergies. I know the Black Mage has stripped you of your abilities so you probably don't even have the strength to lift me... but at least you remember me! I'm glad that your memory's starting to return.");
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else if (status == 7)
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qm.sendAcceptDecline("Even though you've lost your memory, you're still my master. You endured some very tough training in the past, and I'm sure your body still remembers the skills you got through those hard times. Alright, I'll restore your abilities!");
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else if (status == 8) {
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if(!qm.isQuestCompleted(21201)) {
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if(!qm.canHold(1142130)) {
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cm.sendOk("Wow, your #bequip#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
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qm.dispose();
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return;
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}
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qm.gainItem(1142130, true);
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qm.changeJobById(2110);
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if (ServerConstants.USE_FULL_ARAN_SKILLSET) {
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qm.teachSkill(21100000, 0, 20, -1); //polearm mastery
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qm.teachSkill(21100002, 0, 30, -1); //final charge
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qm.teachSkill(21100004, 0, 20, -1); //combo smash
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qm.teachSkill(21100005, 0, 20, -1); //combo drain
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}
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qm.completeQuest();
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}
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qm.sendNext("Your level isn't what it used to be back in your glory days, so I can't restore all of your old abilities. But the few I can restore should help you level up faster. Now hurry up and train so you can return to the old you.");
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qm.dispose();
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}
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}
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} |