Server source now uses Java ThreadPool, recycling used thread resources for next uses. Added Grenade visual effect for other players. Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map. Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision. Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs. Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment. New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it. Skill Storm Break no longer uses up arrows. Added a server flag to allow access for all Aran job skills from the beginning. Implemented Battleship and Super Transformation questline scripts. Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin. Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content. Refactored some pet response packets, improving some of their behaviors. Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
70 lines
2.7 KiB
JavaScript
70 lines
2.7 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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importPackage(Packages.client);
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importPackage(Packages.constants);
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status = -1;
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function start(mode, type, selection) {
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status++;
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if(mode == 0 && type == 0)
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status -= 2;
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else if (mode != 1) {
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if (mode == 0)
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qm.sendNext("#b(You need to think about this for a second...)#k");
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendYesNo("#b(Are you certain that you were the hero that wielded the #p1201001#? Yes, you're sure. You better grab the #p1201001# really tightly. Surely it will react to you.)#k");
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} else if (status == 1) {
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if (qm.getPlayer().getJob().getId() == 2000) {
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if(!qm.canHold(1142129)) {
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cm.sendOk("Wow, your #bequip#k inventory is full. You need to make at least 1 empty slot to complete this quest.");
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qm.dispose();
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return;
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}
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qm.gainItem(1142129, true);
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qm.changeJobById(2100);
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qm.resetStats();
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if (ServerConstants.USE_FULL_ARAN_SKILLSET) {
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qm.teachSkill(21000000, 0, 10, -1); //combo ability
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qm.teachSkill(21001003, 0, 20, -1); //polearm booster
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}
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qm.completeQuest();
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//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 0, -1);
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//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 1, 0);
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//qm.showInfo("You have acquired the Pig's Weakness skill.");
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qm.sendNextPrev("#b(You might be starting to remember something...)#k", 3);
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}
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} else if (status == 2) {
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//qm.warp(914090100, 0);
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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} |