Refactored login system, caching account data, merging some queries and using way less DB queries on login. Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries. Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls. Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map. Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore. Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map. Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation). Fixed a critical deadlock issue on the new channel scheduler system. Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update. Improved slightly skill/movement synergy on the MoveLifeHandler responses. GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level. Fixed monsterValue script method being triggered multiple times for party members. Fixed pinkbean not dropping items inside expedition. Moved "recharge" command from Donator to JrGM.
218 lines
8.1 KiB
JavaScript
218 lines
8.1 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Moony
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Amoria (680000000)
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Engagement ring NPC.
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*/
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var status;
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var state;
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var item;
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var mats;
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var matQty;
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var cost;
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var options;
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function hasProofOfLoves(player) {
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var count = 0;
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for(var i = 4031367; i <= 4031372; i++) {
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if(player.haveItem(i)) {
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count++;
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}
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}
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return count >= 4;
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}
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function hasEngagementBox(player) {
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for(var i = 2240000; i <= 2240003; i++) {
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if(player.haveItem(i)) {
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return true;
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}
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}
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return false;
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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options = ["I want to make a ring.", "I want to discard the ring box I have."];
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cm.sendSimple("I'm #p9201000#, the #bengagement ring maker#k. How can I help you?\r\n\r\n#b" + generateSelectionMenu(options));
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} else if(status == 1) {
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if(selection == 0) {
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if(!cm.isQuestCompleted(100400)) {
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if(!cm.isQuestStarted(100400)) {
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state = 0;
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cm.sendAcceptDecline("So you want to make a engagement ring, huh? Very well, I can provide one for you if you pass my test. Certainly you must have already seen #rNanas, the fairies of Love#k, around the Maple world. From 4 of them, collect #b4 #t4031367#'s#k and bring them here. Only then I'll accept you as a proper ring holder. Are you up to it?");
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} else {
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if(!hasProofOfLoves(cm.getPlayer())) {
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cm.sendOk("Please bring here #b4 #t4031367#'s#k. That's a must for me to accept you as a proper holder for the wedding ring.");
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} else {
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cm.completeQuest(100400);
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cm.gainExp(20000 * cm.getPlayer().getExpRate());
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for(var i = 4031367; i <= 4031372; i++) {
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cm.removeAll(i);
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}
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cm.sendOk("You brought the #t4031367#'s, good. From now on you are eligible for holding the rings I make. Talk to me again to start forging the kind of ring you want.");
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}
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cm.dispose();
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}
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} else {
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if(hasEngagementBox(cm.getPlayer())) {
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cm.sendOk("Sorry, you already have an engagement box. I cannot provide you more than one box per time.");
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cm.dispose();
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return;
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}
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if(cm.getPlayer().getGender() != 0) {
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cm.sendOk("Sorry, but the ring box is currently available only for males.");
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cm.dispose();
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return;
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}
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state = 1;
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options = ["Moonstone","Star Gem","Golden Heart", "Silver Swan"];
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var selStr = "So, what kind of engagement ring you want me to craft?\r\n\r\n#b" + generateSelectionMenu(options);
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cm.sendSimple(selStr);
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}
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} else {
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if(hasEngagementBox(cm.getPlayer())) {
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for(var i = 2240000; i <= 2240003; i++) {
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cm.removeAll(i);
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}
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cm.sendOk("Your ring box has been discarded.");
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} else {
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cm.sendOk("You have no ring box to discard.");
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}
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cm.dispose();
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}
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} else if(status == 2) {
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if(state == 0) {
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cm.startQuest(100400);
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cm.sendOk("Very well, then go after these #t4031367#'s. I will be waiting here.");
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cm.dispose();
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} else {
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var itemSet = new Array(2240000,2240001,2240002,2240003);
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var matSet = new Array(new Array(4011007,4021007),new Array(4021009,4021007),new Array(4011006,4021007),new Array(4011004,4021007));
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var matQtySet = new Array(new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1));
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var costSet = new Array (30000,20000,10000,5000);
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item = itemSet[selection];
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mats = matSet[selection];
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matQty = matQtySet[selection];
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cost = costSet[selection];
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var prompt = "Then I'm going to craft you a #b#t" + item + "##k, is that right?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
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}
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
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}
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if (cost > 0)
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prompt += "\r\n#i4031138# " + cost + " meso";
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cm.sendYesNo(prompt);
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}
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} else if(status == 3) {
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var complete = true;
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var recvItem = item, recvQty = 1, qty = 1;
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if(!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty)
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{
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cm.sendOk("I'm sorry but there's a fee for my services. Please bring me the right amount of mesos here before trying to forge a ring.");
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cm.dispose();
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return;
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}
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else
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{
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("Hm, it seems you're lacking some ingredients for the engagement ring. Please provide them first, will you?");
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else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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}
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else
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cm.gainItem(mats, -matQty * qty);
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if (cost > 0)
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cm.gainMeso(-cost * qty);
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("All done, the engagement ring came out just right. I wish you a happy engagement.");
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}
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cm.dispose();
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}
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}
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}
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function generateSelectionMenu(array) {
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var menu = "";
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for (var i = 0; i < array.length; i++) {
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menu += "#L" + i + "#" + array[i] + "#l\r\n";
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}
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return menu;
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} |