Files
sweetgum-server/scripts/npc/2040016.js
ronancpl 2d932a9e12 Quick crafters update
Minor update on mineral/jewel crafters' code.
2018-01-22 15:00:05 -02:00

284 lines
12 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Pi
Ludibrium Village (220000300)
Refining NPC:
* Minerals
* Jewels
* Moon/Star Rocks
* Crystals (minus Dark)
* Processed Wood/Screws
* Arrows/Bronze Arrows/Steel Arrows
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == 1)
status++;
else
cm.dispose();
if (status == 0 && mode == 1) {
var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
var options = new Array("Refine a mineral ore","Refine a jewel ore","Refine a rare jewel","Refine a crystal ore","Create materials","Create Arrows");
for (var i = 0; i < options.length; i++){
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
}
else if (status == 1 && mode == 1) {
selectedType = selection;
if (selectedType == 0){ //mineral refine
var selStr = "So, what kind of mineral ore would you like to refine?#b";
var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
for (var i = 0; i < minerals.length; i++){
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 1){ //jewel refine
var selStr = "So, what kind of jewel ore would you like to refine?#b";
var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
for (var i = 0; i < jewels.length; i++){
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 2){ //rock refine
var selStr = "A rare jewel? Which one were you thinking of?#b";
var items = new Array ("Moon Rock","Star Rock");
for (var i = 0; i < items.length; i++){
selStr += "\r\n#L" + i + "# " + items[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 3){ //crystal refine
var selStr = "Crystal ore? I love refining those!#b";
var crystals = new Array ("Power Crystal","Wisdom Crystal","DEX Crystal","LUK Crystal");
for (var i = 0; i < crystals.length; i++){
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 4){ //material refine
var selStr = "Materials? I know of a few materials that I can make for you...#b";
var materials = new Array ("Make Processed Wood with Tree Branch","Make Processed Wood with Firewood","Make Screws (packs of 15)");
for (var i = 0; i < materials.length; i++){
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 5){ //arrow refine
var selStr = "Arrows? Not a problem at all.#b";
var arrows = new Array ("Arrow for Bow","Arrow for Crossbow","Bronze Arrow for Bow","Bronze Arrow for Crossbow","Steel Arrow for Bow","Steel Arrow for Crossbow");
for (var i = 0; i < arrows.length; i++){
selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
}
equip = true;
cm.sendSimple(selStr);
}
if (equip)
status++;
}
else if (status == 2 && mode == 1) {
selectedItem = selection;
if (selectedType == 0){ //mineral refine
var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
var matQtySet = new Array(10,10,10,10,10,10,10);
var costSet = new Array(270,270,270,450,450,450,720);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 1){ //jewel refine
var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
var costSet = new Array (450,450,450,450,450,450,450,900,2700);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 2){ //rock refine
var itemSet = new Array(4011007,4021009);
var matSet = new Array(new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006), new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008));
var matQtySet = new Array(new Array(1,1,1,1,1,1,1),new Array(1,1,1,1,1,1,1,1,1));
var costSet = new Array(9000,13500);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 3){ //crystal refine
var itemSet = new Array (4005000,4005001,4005002,4005003);
var matSet = new Array(4004000,4004001,4004002,4004003);
var matQtySet = new Array (10,10,10,10);
var costSet = new Array (4500,4500,4500,4500);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 4){ //material refine
var itemSet = new Array (4003001,4003001,4003000);
var matSet = new Array(4000003,4000018,new Array (4011000,4011001));
var matQtySet = new Array (10,5,new Array (1,1));
var costSet = new Array (0,0,0);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
if (selectedType == 5){ //arrow refine
var itemSet = new Array(2060000,2061000,2060001,2061001,2060002,2061002);
var matSet = new Array(new Array (4003001,4003004),new Array (4003001,4003004),new Array (4011000,4003001,4003004),new Array (4011000,4003001,4003004),
new Array (4011001,4003001,4003005),new Array (4011001,4003001,4003005));
var matQtySet = new Array (new Array (1,1),new Array (1,1),new Array (1,3,10),new Array (1,3,10),new Array (1,5,15),new Array (1,5,15));
var costSet = new Array (0,0,0,0,0,0);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt,1,1,100)
}
else if (status == 3 && mode == 1) {
if (equip)
{
selectedItem = selection;
qty = 1;
}
else
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
var prompt = "You want me to make ";
if (qty == 1)
prompt += "a #t" + item + "#?";
else
prompt += qty + " #t" + item + "#?";
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array){
for(var i = 0; i < mats.length; i++){
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
}
else {
prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0)
prompt += "\r\n#i4031138# " + cost * qty + " meso";
cm.sendYesNo(prompt);
}
else if (status == 4 && mode == 1) {
var complete = true;
var recvItem = item, recvQty;
if (item >= 2060000 && item <= 2060002) //bow arrows
recvQty = 1000 - (item - 2060000) * 100;
else if (item >= 2061000 && item <= 2061002) //xbow arrows
recvQty = 1000 - (item - 2061000) * 100;
else if (item == 4003000)//screws
recvQty = 15 * qty;
else
recvQty = qty;
if(!cm.canHold(recvItem, recvQty)) {
cm.sendOk("I'm afraid you have no slots available for this transaction.");
}
else if (cm.getMeso() < cost * qty)
{
cm.sendOk("I'm afraid you cannot afford my services.");
}
else
{
if (mats instanceof Array) {
for(var i = 0; complete && i < mats.length; i++)
{
if (matQty[i] * qty == 1) {
if (!cm.haveItem(mats[i] * qty))
{
complete = false;
}
}
else {
if (!cm.haveItem(mats[i],matQty[i] * qty)) complete=false;
}
}
}
else {
if (!cm.haveItem(mats, matQty * qty)) complete=false;
}
if (!complete)
cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++){
cm.gainItem(mats[i], -matQty[i] * qty);
}
}
else
cm.gainItem(mats, -matQty * qty);
if (cost > 0)
cm.gainMeso(-cost * qty);
cm.gainItem(recvItem, recvQty);
cm.sendOk("All done. If you need anything else, you know where to find me.");
}
}
cm.dispose();
}
}