Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck. Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation. Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now. Reviewed several cases where non-owned items would get stacked with owner-tagged items. Added Door support for Happyville, Crimsonwood Keep. Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House. Added Masteria region to the world map. C. Keep interiors no longer relocates players to entrance after actions such as logout. Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice. Fixed Amoria outskirts not relocating players to city after getting KO'ed. Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory. Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases. Answer positions on the explorer's 3rd job quiz are now randomed. Fixed several issues that showed up when the bcrypt system is disabled. DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like. Improved performance of Whodrops and Search commands. Concurrently protected player interaction handlers, thus mitigating several exploits on these lines. Adjusted several expedition timers, such as Horntail, now having a more sane deadline. Concurrently protected chair modules. Fixed "seduce" debuff not working on chairs.
134 lines
5.2 KiB
JavaScript
134 lines
5.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Adobis
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*
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* El Nath - The Door to Zakum (211042300)
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*
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* Vs Zakum Recruiter NPC
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*
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* Custom Quest 100200 = Whether you can start Zakum PQ
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* Custom Quest 100201 = Whether you have done the trials
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*/
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var status;
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var em;
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var selectedType;
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var gotAllDocs;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(cm.haveItem(4001109, 1)) {
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cm.warp(921100000, "out00");
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cm.dispose();
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return;
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}
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if(!cm.isQuestStarted(100200)) {
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cm.sendOk("Beware, for the power of olde has not been forgotten... ");
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cm.dispose();
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return;
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}
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em = cm.getEventManager("ZakumPQ");
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if(em == null) {
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cm.sendOk("The Zakum PQ has encountered an error.");
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cm.dispose();
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return;
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}
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if (status == 0) {
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cm.sendSimple("#e#b<Party Quest: Zakum Campaign>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nBeware, for the power of olde has not been forgotten... #b\r\n#L0#Enter the Unknown Dead Mine (Stage 1)#l\r\n#L1#Face the Breath of Lava (Stage 2)#l\r\n#L2#Forging the Eyes of Fire (Stage 3)#l");
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}
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else if (status == 1) {
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if (selection == 0) {
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if (cm.getParty() == null) {
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cm.sendOk("You can participate in the party quest only if you are in a party.");
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cm.dispose();
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} else if(!cm.isLeader()) {
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cm.sendOk("Your party leader must talk to me to start this party quest.");
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cm.dispose();
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} else {
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var eli = em.getEligibleParty(cm.getParty());
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if(eli.size() > 0) {
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if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
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cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
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}
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}
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else {
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cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
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}
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cm.dispose();
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}
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} else if(selection == 1) {
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if (cm.haveItem(4031061) && !cm.haveItem(4031062))
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cm.sendYesNo("Would you like to attempt the #bBreath of Lava#k? If you fail, there is a very real chance you will die.");
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else {
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if (cm.haveItem(4031062)) cm.sendNext("You've already got the #bBreath of Lava#k, you don't need to do this stage.");
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else cm.sendNext("Please complete the earlier trials first.");
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cm.dispose();
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}
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} else {
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if(cm.haveItem(4031061) && cm.haveItem(4031062)) {
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if(!cm.haveItem(4000082, 30)) {
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cm.sendOk("You have completed the trials, however there's still the need of #b30 #t4000082##k to forge 5 #t4001017#.");
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} else {
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cm.completeQuest(100201);
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cm.gainItem(4031061, -1);
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cm.gainItem(4031062, -1);
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cm.gainItem(4000082, -30);
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cm.gainItem(4001017, 5);
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cm.sendNext("You #rhave completed the trials#k, from now on having my approval to challenge Zakum.");
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}
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cm.dispose();
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} else {
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cm.sendOk("You lack some of the required items to forge the #b#t4001017##k.");
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cm.dispose();
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}
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}
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}
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else if (status == 2) {
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cm.warp(280020000, 0);
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cm.dispose();
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}
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}
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}
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