Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck. Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation. Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now. Reviewed several cases where non-owned items would get stacked with owner-tagged items. Added Door support for Happyville, Crimsonwood Keep. Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House. Added Masteria region to the world map. C. Keep interiors no longer relocates players to entrance after actions such as logout. Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice. Fixed Amoria outskirts not relocating players to city after getting KO'ed. Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory. Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases. Answer positions on the explorer's 3rd job quiz are now randomed. Fixed several issues that showed up when the bcrypt system is disabled. DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like. Improved performance of Whodrops and Search commands. Concurrently protected player interaction handlers, thus mitigating several exploits on these lines. Adjusted several expedition timers, such as Horntail, now having a more sane deadline. Concurrently protected chair modules. Fixed "seduce" debuff not working on chairs.
123 lines
8.8 KiB
JavaScript
123 lines
8.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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status = -1;
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var job;
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var sel;
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actionx = {"Mental" : false, "Physical" : false};
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function start() {
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var jobBase = parseInt(cm.getJobId() / 100);
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var jobStyle = 2;
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if (!(cm.getPlayer().getLevel() >= 70 && jobBase == jobStyle && cm.getJobId() % 10 == 0)){
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if(cm.getPlayer().getLevel() >= 50 && jobBase % 10 == jobStyle) {
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status++;
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action(1, 0, 1);
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return;
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}
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cm.sendNext("Hi there.");
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cm.dispose();
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return;
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}
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if (cm.haveItem(4031058))
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actionx["Mental"] = true;
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else if (cm.haveItem(4031057))
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actionx["Physical"] = true;
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cm.sendSimple("Anything you want from me?#b" + (cm.getJobId() % 10 == 0 ? "\r\n#L0#I want to make the 3th job advancement." : "") + "\r\n#L1#Please allow me to do the Zakum Dungeon Quest.");
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}
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function action(mode, type, selection){
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status++;
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if (mode == 0 && type == 0) {
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status -= 2;
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} else if(mode != 1 || (status > 2 && !actionx["Mental"]) || status > 3){
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if (mode == 0 && type == 1)
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cm.sendNext("Make up your mind.");
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cm.dispose();
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return;
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}
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if (actionx["Mental"]){
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if (status == 0)
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cm.sendNext("Great job completing the mental part of the test. You have wisely answered all the questions correctly. I must say, I am quite impressed with the level of wisdom you have displayed there. Please hand me the necklace first, before we takeon the next step.");
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else if (status == 1)
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cm.sendYesNo("Okay! Now, you'll be transformed into a much more powerful adventurer through me. Before doing that, though, please make sure your SP has been thoroughly used, You'll need to use up at least all of SP's gained until level 70 to make the 3rd job advancement. Oh, and since you have already chosen your path of the occupation by the 2nd job adv., you won't have to choose again for the 3rd job adv. Do you want to do it right now?");
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else if (status == 2) {
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if (cm.getPlayer().getRemainingSp() > 0)
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if (cm.getPlayer().getRemainingSp() > (cm.getLevel() - 70) * 3) {
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cm.sendNext("Please, use all your SP before continuing.");
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cm.dispose();
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return;
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}
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if (cm.getJobId() % 10 == 0) {
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cm.gainItem(4031058, -1);
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cm.changeJobById(cm.getJobId() + 1);
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cm.getPlayer().removePartyQuestItem("JBQ");
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}
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if(Math.floor(cm.getJobId() / 10) == 21) cm.sendNext("You're the #bMage of Fire and Poison#k from here on out. The new skill book features new and improved fire and poison based spells, and skills such as #bElement Amplification#k (improved element-based spells) and #bSpell Booster#k (improves the overall speed of your attacking spells) will enable you to attack the monsters quickly and effectively. Defensive spells such as #bPartial Resistance#k (allows you to become stronger against certain elemental-based attacks) and #bSeal#k (seals up the monster) will help negate the one weakness Mages possess: lack of HP.");
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else if(Math.floor(cm.getJobId() / 10) == 22) cm.sendNext("You're the #bMage of Ice and Lightning#k from here on out. The new skill book features new and improved ice and lightning based spells, and skills such as #bElement Amplification#k (improved element-based spells) and #bSpell Booster#k (improves the overall speed of your attacking spells) will enable you to attack the monsters quickly and effectively. Defensive spells such as #bPartial Resistance#k (allows you to become stronger against certain elemental-based attacks) and #bSeal#k (seals up the monster) will help negate the one weakness Mages possess: lack of HP.");
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else cm.sendNext("You're #bPriest#k from here on out. The new skill book features new and improved holy spells such as #bShining Ray#k and #bSummon Dragon#k, and skills such as #bMystic Door#k (creates a door for the exit to the nearest town) and #bHoly Symbol#k (improves the EXP gained) can be vital to the party play. Off-beat spells such as #bDoom#k (turn monsters into snails) separates Priests from other jobs as the most different of all.");
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} else if (status == 3) {
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cm.sendNextPrev("I've also given you some SP and AP, which will help you get started. You have now become a powerful, powerful warrior, indeed. Remember, though, that the real world will be awaiting your arrival with even tougher obstacles to overcome. Once you feel like you cannot train yourself to reach a higher place, then, and only then, come see me. I'll be here waiting.");
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}
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}else if (actionx["Physical"]){
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if (status == 0)
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cm.sendNext("Great job completing the physical part of the test. I knew you could do it. Now that you have passed the first half of the test, here's the second half. Please give me the necklace first.");
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else if (status == 1){
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if (cm.haveItem(4031057)){
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cm.gainItem(4031057, -1);
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cm.getPlayer().setPartyQuestItemObtained("JBQ");
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}
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cm.sendNextPrev("Here's the 2nd half of the test. This test will determine whether you are smart enough to take the next step towards greatness. There is a dark, snow-covered area called the Holy Ground at the snowfield in Ossyria, where even the monsters can't reach. On the center of the area lies a huge stone called the Holy Stone. You'll need to offer a special item as the sacrifice, then the Holy Stone will test your wisdom right there on the spot.");
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} else if (status == 2)
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cm.sendNextPrev("You'll need to answer each and every question given to you with honesty and conviction. If you correctly answer all the questions, then the Holy Stone will formally accept you and hand you #b#t4031058##k. Bring back the necklace, and I will help you to the next step forward. Good luck.");
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} else if (cm.getPlayer().gotPartyQuestItem("JB3") && selection == 0){
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cm.sendNext("Go, talk with #b#p1032001##k and bring me #b#t4031057##k.");
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cm.dispose();
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} else if (cm.getPlayer().gotPartyQuestItem("JBQ") && selection == 0){
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cm.sendNext("Go, talk with #b#p2030006##k and bring me #b#t4031058##k.");
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cm.dispose();
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} else {
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if (sel == undefined)
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sel = selection;
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if (sel == 0){
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if (cm.getPlayer().getLevel() >= 70 && cm.getJobId() % 10 == 0){
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if (status == 0)
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cm.sendYesNo("Welcome. I'm #b#p2020009##k, the chief of all magicians, ready to share my street knowledge and hard knock life to those willing to listen. You seem ready to make the leap forward, the one ready to take on the challenges of the 3rd job advancement. Too many magicians have come and gone, unable to meet the standards of achieving the 3rd job advancement. What about you? Are you ready to be tested and make the 3th job advancement?");
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else if (status == 1){
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cm.getPlayer().setPartyQuestItemObtained("JB3");
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cm.sendNext("Good. You will be tested on two important aspects of a magician: strength and wisdom. I'll now explain to you the physical half of the test. Remember #b#p1032001##k from Ellinia? Go see him, and he'll give you the details on the first half of the test. Please complete the mission, and get #b#t4031057##k from #p1032001#.");
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} else if (status == 2)
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cm.sendNextPrev("The mental half of the test can only start after you pass the physical part of the test. #b#t4031057##k will be the proof that you have indeed passed the test. I'll let #b#p1032001##k in advance that you're making your way there, so get ready. It won't be easy, but I have the utmost faith in you. Good luck.");
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}
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} else {
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if (cm.getPlayer().getLevel() >= 50){
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cm.sendNext("Ok, go.");
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if(!cm.isQuestStarted(100200)) cm.startQuest(100200);
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if(Packages.constants.ServerConstants.USE_ENABLE_SOLO_EXPEDITIONS && !cm.isQuestCompleted(100201)) cm.completeQuest(100201);
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}else
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cm.sendNext("You're weak.");
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cm.dispose();
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}
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}
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} |