Fixed slotMax function caching up dirtied player data. Fixed many portals not supposed to warp players to "random spawnpoints". Fixed Wind Walk not being cancellable by attacking.
38 lines
1.2 KiB
JavaScript
38 lines
1.2 KiB
JavaScript
var status = -1;
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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cm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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cm.sendDirectionInfo(4, 1096005);//else you will crash sending sendNext
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cm.sendNext("All right! Let's go!");
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} else if (status == 1) {
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cm.removeNPC(579711);
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cm.removeNPC2(579711);
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cm.updateInfo("fire", "0");
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cm.playSound("cannonshooter/fire");
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cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying/0", 7000, 0, 0, -1, -1);
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cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying1/0", 7000, 0, 0, -1, -1);
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cm.sendDirectionInfo(1, 800);
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} else if (status == 2) {
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cm.warp(912060300, 0);
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} else if (status == 3) {
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cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/1", 9000, 0, 0, 0, -1);
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cm.sendDirectionInfo(1, 1500);
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} else if (status == 4) {
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cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/2", 9000, 0, 0, 0, -1);
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cm.showIntro("Effect/Direction4.img/cannonshooter/face04");
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cm.showIntro("Effect/Direction4.img/cannonshooter/out01");
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cm.dispose();
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}
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} |