Fixed some issues with items being dropped sometimes out-of-reach and in a weird way. Improved item checking function, now looking up one-of-a-kind items properly. Fixed some issues with dojo skills and possible exploits in dojo progression. Improved Duey, now displaying better info to players.
84 lines
4.9 KiB
Java
84 lines
4.9 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import net.AbstractMaplePacketHandler;
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import tools.FilePrinter;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import client.autoban.AutobanFactory;
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import constants.GameConstants;
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import constants.skills.Aran;
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public final class DistributeSPHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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slea.readInt();
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int skillid = slea.readInt();
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if (skillid == Aran.HIDDEN_FULL_DOUBLE || skillid == Aran.HIDDEN_FULL_TRIPLE || skillid == Aran.HIDDEN_OVER_DOUBLE || skillid == Aran.HIDDEN_OVER_TRIPLE) {
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c.getSession().write(MaplePacketCreator.enableActions());
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return;
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}
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MapleCharacter player = c.getPlayer();
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int remainingSp = player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000));
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boolean isBeginnerSkill = false;
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if ((!GameConstants.isPqSkillMap(player.getMapId()) && GameConstants.isPqSkill(skillid)) || (!player.isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, player.getJob().getId()) && !player.isGM())) {
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AutobanFactory.PACKET_EDIT.alert(player, "tried to packet edit in distributing sp.");
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FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
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c.disconnect(true, false);
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return;
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}
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if (skillid % 10000000 > 999 && skillid % 10000000 < 1003) {
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int total = 0;
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for (int i = 0; i < 3; i++) {
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total += player.getSkillLevel(SkillFactory.getSkill(player.getJobType() * 10000000 + 1000 + i));
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}
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remainingSp = Math.min((player.getLevel() - 1), 6) - total;
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isBeginnerSkill = true;
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}
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Skill skill = SkillFactory.getSkill(skillid);
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int curLevel = player.getSkillLevel(skill);
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if ((remainingSp > 0 && curLevel + 1 <= (skill.isFourthJob() ? player.getMasterLevel(skill) : skill.getMaxLevel()))) {
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if (!isBeginnerSkill) {
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player.setRemainingSp(player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000)) - 1, GameConstants.getSkillBook(skillid/10000));
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}
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player.updateSingleStat(MapleStat.AVAILABLESP, player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000)));
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if (skill.getId() == Aran.FULL_SWING) {
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player.changeSkillLevel(skill, (byte) (curLevel + 1), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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player.changeSkillLevel(SkillFactory.getSkill(Aran.HIDDEN_FULL_DOUBLE), (byte) player.getSkillLevel(skill), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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player.changeSkillLevel(SkillFactory.getSkill(Aran.HIDDEN_FULL_TRIPLE), (byte) player.getSkillLevel(skill), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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} else if (skill.getId() == Aran.OVER_SWING) {
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player.changeSkillLevel(skill, (byte) (curLevel + 1), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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player.changeSkillLevel(SkillFactory.getSkill(Aran.HIDDEN_OVER_DOUBLE), (byte) player.getSkillLevel(skill), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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player.changeSkillLevel(SkillFactory.getSkill(Aran.HIDDEN_OVER_TRIPLE), (byte) player.getSkillLevel(skill), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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} else {
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player.changeSkillLevel(skill, (byte) (curLevel + 1), player.getMasterLevel(skill), player.getSkillExpiration(skill));
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}
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}
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}
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} |