Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/sleepywood.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

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Scroll:
2048003
2048000
2040601
2044501
2041019
2041016
2041022
2041010
2041013
2043301
2040301
[2040804 2040826 ]- uncommon
2040801
2040817 - uncommon
2040001
2040004
2043101
2043201
2043001
2040504
2040501
2048004
2048001
2044401
2040901
2040701
2040704
2040707
2044301
2043801
2044101
2044201
2044001
2040602
2044502
2041020
2041017
2041023
2041014
2041005
2044702
2044602
2043302
[2040302 2040330 ]
2040805 - uncommon
2040802
2040005
2043202
2043002
2040505
2040502
2048005
2048002
2044402
2040902
2040702
2040705
2040708
2044302
2043802
2044202
2044002
Useable drop:
2340000 - uncommon
2012000
2012003
2020007
2000004 2000012 2002012 2022175 2022456
2012001
2020008
2070006
2020012
2000005 2000019 2002013 2022176 2022457
2030007
2012002
2002001
2070005
Common equipment:
1032003
1432009
1102014
1102018
1002392
1082149 - uncommon
1322026
1032022
1312012
1332020
1092030
1032016
1032015
1032014
1322024
1032013
1322022
1102016
1032012
1032023
1402014
1032000
1102017
Beginner equipment:
1442018 1442039 - uncommon
Warrior equipment:
1402017
1051010
1432011
1442006
1322002
1422004
1432010 1432023 1432028 1432035
1051011
1060018
1432000
1422003
1412003 1412013 1412017 1412022
1422000
Magician equipment:
1002034
1002142
1382010 1382023 1382028 1382033
1002013
1382008 1382024 1382029 1382034
1382011
1050047
1002065
Bowman equipment:
1452003
1002165
1040068
1462013 1462027 1462032 1462037
1462011
1462012
1061050
1462010
1002161
Thief equipment:
1332022
1002175
1040042
1472004
1040057
1332031
1332023 1332037 1332042 1332047
1332010
1002171
1060046
Pirate Scroll:
2044801
2044903
2044814
Pirate equipment:
1052131
1482007 1482016