Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/showa_spa_male.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

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Scroll:
2048005
2048002
2043202
2044602
2043214
2041307
2040916 - uncommon
2041035
2044104
2044505
2044305
2043304
Useable drop:
2022016
2000005 2000019 2002013 2022176 2022457
2022025
2022027
Common equipment:
1332020
1312004
1332032 5010034 9250053
1322023
1322026
1322022
1322012
1302014
1302049
1302017
1332007
1432009
1432016
1432017
1432009
1402013
1402044
1442014
1442017
1442016
1442025
1002418
1082178
1082179
1082148
1032027
1032032
1102028
1102086
1102042 - uncommon
Common setup:
3010073
3010111
Beginner equipment:
Warrior equipment:
1412005
1402048
1402049
1322011
1302003
1302004
1302008 1302038 1302043 1302050
Magician equipment:
1372000
1372009
1372001 1372018 1372022 1372027
1372011 1702032
1382006 1382021 1382026 1382031
1382014 1702033
Bowman equipment:
1452018
1452006
1452008 1452028 1452033 1452039
1452005 1452027 1452032 1452038
1462002
1462007 1462024 1462029 1462034
1462003
1002169
Thief equipment:
1472023
1332012 1332033 1332038 1332043
1332017
1332022
1332006
1332029
1040097
Pirate Scroll:
2044902
2044901
2044811
2044903
2044804
Pirate equipment:
1052107
1082204
1072318
1002637
1482009 1482018
1492007 1492016