Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/mushroom_shrine.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

120 lines
1.3 KiB
Plaintext

Scroll:
2040305 2040304
2040306
2040309 2040308
2044604
2041039
2041037
2041035
2041034
2041041
2040608
2040605
2040604
2040611
2040610
2040811 - uncommon
2040810 - uncommon
2040813 2040812
2040815 2040814 - uncommon
2040809 2040808
2043004
2040017
2040015
2040011
2040013 2040012
2040405
2040407 2040406
2040411 2040410
2040511
2040509
2040508
2040519
2040521 2040520
2040108 2040109
2040904
2040909 2040908
2043105 2043104
2044105 2044104
2043005
2043004
2043007 2043006
2044005 2044004
2044205 2044204
2043305 2043304
2040607 2040606
2040715 2040714
2040713
2044305 2044304
Useable drop:
Common equipment:
1102041 - uncommon
1102042 - uncommon
1102040
1102084
1002392
1432009
1002393 1002903
1002394
1082149 - uncommon
1082147
1082148
1032028
1002585
1002586
1432013
1022047
1322027
1432018
Beginner equipment:
1072264
1072262
1072263
Warrior equipment:
1060074
1322002
1002340
1442004
1402037
1422008
1050022
Mage equipment:
1382037
1060014
1051026
1050056
1050029
1051030
1382036
1372032
1041015
1382015 3300001
1372008
1382008 1382024 1382029 1382034
Bowman equipment:
1452018
1041068
1462007 1462024 1462029 1462034
Thief equipment:
1060052
1472013
1002180
1002170
1060073 1061071
1060099
Pirate Scroll:
2044904
Pirate equipment:
1492004 1492015
1492012