Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/ludibrium.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

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Scroll:
2048000
2040601
2041019
2041007
2041016
2041022
2041001
2041010
2041013
2041004
2044701
2043301
2040301
2048004
2048001
2040901
2040701
2040704
2040707
2040602
2041020
2041008
2041017
2041023
2041002
2041011
2041014
2041005
2044702
2043302
[2040302 2040330 ]
2040805 - uncommon
2040002
2044402
2048005
2048002
2040702
2040705
2040708
2044302
2043802
2040402
2043702
Useable drop:
2000004 2000012 2002012 2022175 2022456
2000005 2000019 2002013 2022176 2022457
4006000
4006001
Common equipment:
1032003
1432009
1302022
1302029
1102014
1102018
1312014
1302026
1102015
1032011 1041078
1312013
1032008 4031568
1032019
1032007
1332030
1032020
1032004
1302027
1032022
1312012
1032021
1032006
1302028
1322003 1702020
1002419 - uncommon
1032016
1032015
1302024
1092008
1032018
1302021
1032014
1332021
1322012
1032005
1032013
1102012
1302025
1302013
1032002
1032001
1032012
1302017
1032010
1402014
1102017
1102013
1442021
1032009
Beginner equipment:
1442018 1442039 - uncommon
1332021
1422011
Warrior equipment:
1402017
1422005 1422015 1422019 1422023
1002023
1332016
1432005
Magician equipment:
1002037
1002034
1002064
1002038
1002013
1002036
1382011
1002035
1002065
1382014 1702033
1372001 1372018 1372022 1372027
Bowman equipment:
1452026
1002162
1002164
1462018
1002165
1452014
1002163
1452012
1002161
1452009
1462007 1462024 1462029 1462034
Thief Equipment:
1332022
1002175
1002172
1002174
1040096
1472033
1002173
1332054
1472054
1002171
1332016
Pirate Scroll:
2044811
Pirate equipment:
1002646