Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/leafre.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

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Scroll:
2040407 2040406
2040409 2040408
2040405 2040404
2040411 2040410
2040409 2040408
2044405 2044404
2040611 2040610
2040607 2040606
2040813 2040812
2041039 2041038
2041041 2041040
2041035 2041034
2041031 2041030
2041037 2041036
2043105 2043104
2043305 2043304
2040103 2040104
2040605 2040604
2040611 2040610
2043005 2043004
2043205 2043204
2044205 2044204
2044005 2044004
2040521
2040511 2040510
2043305 2043304
2040909 2040908
2040905 2040904
2040907 2040906
2040809 2040808
2040813 2040812
2040811 - uncommon
2040015 2040014
2040715 2040714
2040713 2040712
2044005 2044004
2043705 2043704
2044505 2044504
2040519 2040518
2040203 2040204
2040103 2040104
2040108 2040109
2044705 2044704
2040907 2040906
2040815 2040814 - uncommon
2044305 2044304
2043007 2043006
2040307
2040305 2040304
2040309 2040308
2040811 - uncommon
2040208
2040209
Useable drop:
Common equipment:
1102040
1102041 - uncommon
1102042 - uncommon
1102086
1082145
1032027
1082146
1002395 1002448
1002083
1002392
1082149 - uncommon
1002587
1022047
Beginner equipment:
Warrior equipment:
1312002
1432013
1060030
1422008
1050022
1050011
1402013
1402017
1302012 1302041 1302046 1302053
Mage equipment:
1002074
1050029
1040093
1050056
1050039
1382008 1382024 1382029 1382034
Bowman equipment:
1002159
1061051
1040023
Thief equipment:
1061054
1061106
1002249
1040084 1041076
1060052
1472054
Pirate Scroll:
2044803
Pirate equipment:
1482009 1482018
1072303