Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/kerning_city.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

118 lines
1.4 KiB
Plaintext

Scroll:
2041016
2043302
2040805 - uncommon
2040902
Useable drop:
2000004 2000012 2002012 2022175 2022456
2000005 2000019 2002013 2022176 2022457
2022025
2022027
Common equipment:
1442013
1432009
1322021
1050018
1002392
1082149 - uncommon
1002394
1442004
1372002
1002418
1002033
1092008
1102041 - uncommon
1082148
1062001
1302017
1032023
1102013
1102040
1002041
1002097
Warrior equipment:
1332026
1051010
1432001
1422005 1422015 1422019 1422023
1332019
1302010 1302039 1302044 1302051
1002056
1060011
1322011
1432004 1432020 1432025 1432032
1002028
1051000
1442007
1302002
Magician equipment:
1002037
1002034
1082020
1050039
1372000
1002215
1051034
1040019
1061034
1382003
1382006 1382021 1382026 1382031
1050025
Bowman equipment:
1002118
1061081
1452011 1452030 1452035 1452041
1462012
1452006
1452007
Thief equipment:
1472010 1472034 1472039 1472045
1472029 1472037 1472042 1472048
1041048
1041095
1060031
1061033
1041049
1472011
1040096
1472033
1332026
1051006
1082074
1472025 1472036 1472041 1472047
1061106
1040084 1041076
1332015 1332035 1332040 1332045
1472000
1332019
1002183
1002209
1092020
1332029
1092019
1061099
1060106 1061116
1040032 1041036
1040059
1332003 1332034 1332039 1332044
1040060
1060046
1472005
1332027
Pirate Scroll:
2044804
2044906
Pirate equipment:
1482004 1482015
1072318
1492007 1492016