Implemented missing scripts for Aerial Strike, Hypnotize and Time Leap skill questlines. Fixed an deadlock issue within player's inventory and status. Fixed skill spam detection disconnecting players when legitimatelly spamming Flash Jump or Heal. Fixed party members map location not being properly updated after changing maps. Rehauled MoveLife handler. Improved packet read of attack and skill elements, properly reflecting incoming actions to other player on the map. Reviewed an issue with equipments MaxHP/MaxMP getting unsynced with player's MaxHP/MaxMP, resulting in differences within server-client view of a player's pool. Fixed mobs not being spawned by dojo bosses after enough spawn actions were instanced. Implemented proper Mob.wz linked mob data support. Fixed /find not identifying a player's channel properly. Fixed Echo of Hero not affecting other player in the map. Fixed commands warp and goto not taking player off events/expeditions properly. Fixed storage expansion not being registered on DB when buying the cash item. Fixed party leadership being reassigned after changing channels. Implemented suggested level range limit between party members on the EXP share system. Players whose level range from the attacker exceeds the estipulated threshold will not receive any EXP from the action. Happy Thanksgiving Day everyone!!!
172 lines
5.4 KiB
JavaScript
172 lines
5.4 KiB
JavaScript
/* @Author Ronan
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Name: Heracle
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Map(s): Guild Headquarters
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Info: Hall of Fame
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Script: credits.js
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*/
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var status;
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var name_tree = [];
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var role_tree = [];
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var name_cursor, role_cursor;
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// new server names are to be appended at the start of the name stack, building up the chronology.
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// make sure the server names are lexicograffically equivalent to their correspondent function.
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var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS", "Contributors"];
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var servers_history = [];
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function addPerson(name, role) {
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name_cursor.push(name);
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role_cursor.push(role);
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}
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function setHistory(from, to) {
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servers_history.push([from, to]);
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}
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/*
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function writeServerStaff_MapleNext() {
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addPerson("John Doe", "The role");
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setHistory(INITIAL_YEAR [, CURRENT_YEAR]);
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}
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*/
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function writeServerStaff_HeavenMS() {
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addPerson("Ronan", "Developer");
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addPerson("Vcoc", "Freelance Developer");
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addPerson("Thora", "Contributor");
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addPerson("GabrielSin", "Contributor");
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setHistory(2015, 2018);
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}
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function writeServerStaff_MapleSolaxia() {
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addPerson("Aria", "Administrator");
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addPerson("Twdtwd", "Administrator");
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addPerson("Exorcist", "Developer");
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addPerson("SharpAceX", "Developer");
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addPerson("Zygon", "Freelance Developer");
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addPerson("SourMjolk", "Game Master");
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addPerson("Kanade", "Game Master");
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addPerson("Kitsune", "Game Master");
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setHistory(2014, 2015);
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}
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function writeServerStaff_MoopleDEV() {
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addPerson("conan513", "Administrator");
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addPerson("kevintjuh93", "Developer");
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setHistory(2010, 2012);
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}
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function writeServerStaff_MetroMS() {
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addPerson("Moogra", "Developer");
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setHistory(2009, 2010);
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}
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function writeServerStaff_BubblesDEV() {
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addPerson("Deagan", "Administrator");
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addPerson("XxOsirisxX", "Developer");
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setHistory(2009, 2009);
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}
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function writeServerStaff_ThePackII() {
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addPerson("Hofer", "Developer");
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addPerson("Moogra", "Developer");
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setHistory(2008, 2009);
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}
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function writeServerStaff_OdinMS() {
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addPerson("Serpendiem", "Administrator");
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addPerson("Frz", "Developer");
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addPerson("Patrick", "Developer");
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addPerson("Matze", "Developer");
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addPerson("Vimes", "Developer");
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setHistory(2007, 2008);
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}
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function writeServerStaff_Contributors() {
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addPerson("Jvlaple", "Contributor");
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addPerson("Stereo", "Contributor");
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addPerson("Lerk", "Contributor");
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addPerson("Leifde", "Contributor");
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addPerson("ThreeStep", "Contributor");
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addPerson("RMZero213", "Contributor");
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addPerson("aaroncsn", "Contributor");
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addPerson("xQuasar", "Contributor");
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addPerson("Xterminator", "Contributor");
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addPerson("XoticStory", "Contributor");
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addPerson("Masterrulax", "Contributor");
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}
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function writeAllServerStaffs() {
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for(var i = 0; i < servers.length; i++) {
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name_cursor = [];
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role_cursor = [];
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var srvName = servers[i];
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eval("writeServerStaff_" + srvName)();
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name_tree.push(name_cursor);
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role_tree.push(role_cursor);
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}
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}
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function start() {
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status = -1;
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writeAllServerStaffs();
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
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for(var i = 0; i < servers.length; i++) {
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var hist = servers_history[i];
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if(hist && hist.length > 0) {
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sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
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} else {
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sendStr += "#L" + i + "##b" + servers[i] + "#k#l\r\n";
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}
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvName, lvRole;
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for(var i = 0; i < servers.length; i++) {
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if(selection == i) {
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lvName = name_tree[i];
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lvRole = role_tree[i];
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break;
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}
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}
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var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvName.length; i++) {
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sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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} else {
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cm.dispose();
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}
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}
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}
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