Files
sweetgum-server/docs/issues.txt
ronancpl 8f8cd815aa PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups.
Fixed ClearSlot command not removing rechargeables from inventory.
Fixed Resurrection and Hyper Body animation effect not working for other players.
Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account.
Fixed anti-multiclient system not properly registering players logged in via all-chars-view.
Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance.
Optimized scroll result method performance.
Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs).
PlayerNPCs now have overridable scripts.
Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances.
Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs.
Added extra info on Abdula, now stating whether a book can be obtained from questline or not.
Fixed marriage ring effects.
Fixed some cases where marriage rings were being able to be sent out from the character owner.
Fixed Duey allowing send untradeable items.
New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
2018-10-25 07:09:35 -03:00

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========== HeavenMS ==========
Credits:
Ronan - Head Developer
Vcoc - Freelance Developer
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Known issues:
- Everytime two people click on an npc at the same time, one of them dcs and the other needs to @dispose to talk to the npc.
- If multiple people hit boxes/reactors at the same time, they both dc with invalid pointer error.
- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
- Deadlocks may start appearing if the server stays online long enough with many players logged in.
- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
- Dragon Roar doesn't show the stun effect to players.
- Some monster status such as freeze and weapon/magic reflect doesn't behave properly in certain scenarios. Freeze seems to not work on mobs with low OID or are starters from server boot time.
- On low-end connections, things such as command summoning a player that is currently logging in (already visible to other players) may cause the player to freeze, consequently freezing the account as well since the server-side disconnection doesn't happen.
- Reportedly, there are cases where mob positions fail to sync between player's client-view.
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Missing features list:
- Change name/World transfer.
- Some pirate skills doesn't work for 3rd parties.
- Cache frequently used SQL data.
- Pet commands are not being propagated to 3rd parties, and the commandResponse packet function seems somewhat wonky.
- Pet speed.
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** Others **
- Family system
- MTS
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** Quest **
- Family & Medal quests.
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** Basic PQs **
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** Packet issues & advanced PQs **
- Mystic Doors (won't deploy players properly is some situations, only destination map matches).
- Ariant Party Quest
- Monster Carnival 1/2 Party Quest
- Nett's Pyramid Party Quest
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** Skills **
- Check autoban system
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** Jobs **
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** System **
- Update Java version
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