Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
61 lines
1.9 KiB
JavaScript
61 lines
1.9 KiB
JavaScript
/* ===========================================================
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Resonance
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NPC Name: Minister of Home Affairs
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Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
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Description: Quest - Over the Castle Wall (2)
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=============================================================
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Version 1.0 - Script Done.(18/7/2010)
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=============================================================
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendNext("Really? Is there another way you can penetrate the castle? If you don't know of one, then just come see me.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendYesNo("Like I told you, just breaking the barrier cannot be a cause for celebration. That's because our castle for the Kingdom of Mushroom completely denies entry of anyone outside our kingdom, so it'll be hard for you to do that. Hmmm... to figure out a way to enter, can you...investigate the outer walls of the castle first?");
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else if (status == 1)
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qm.sendNext("Walk past the Mushroom Forest and when you reach the #bSplit Road of Choice#k, just walk towards the castle. Good luck.");
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else if (status == 2){
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//qm.forceStartQuest();
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//qm.forceStartQuest(2322, "1");
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qm.gainExp(11000);
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qm.sendOk("Good job navigating through the area.");
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qm.forceCompleteQuest();
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} else if (status == 3){
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("Hmmm I see... so they have completely shut off the entrance and everything.");
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else if (status == 1){
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qm.forceCompleteQuest();
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qm.gainExp(11000);
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qm.sendOk("Good job navigating through the area.");
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} else if (status == 2) {
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qm.dispose();
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}
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}
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