Files
sweetgum-server/scripts/quest/2320.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

58 lines
2.1 KiB
JavaScript

/* ===========================================================
Resonance
NPC Name: Scarrs
Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
Description: Quest - A Friendship with Bruce
=============================================================
Version 1.0 - Script Done.(18/7/2010)
=============================================================
*/
importPackage(Packages.client);
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.sendOk("I wanted you to personally give this piece of good news to #bBruce#k, but I understand if you're busy.");
qm.dispose();
return;
}
}
if (status == 0)
qm.sendAcceptDecline("I have just one more request for you. Would you like to take a listen?");
else if (status == 1){
qm.forceStartQuest();
qm.gainItem(4032389, 1);
qm.sendOk("To be honest, these #bKiller Mushroom Spores#k are not completely out of my own work. Do you remember #bBruce#k from #bHenesys#k? I have been friends with him since childhood, and #bKiller Mushroom Spores#k was completed after he shared the results of his studies with me. This was all thanks to him, so I'd like for you to give this to him for me.");
} else if (status == 2){
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.dispose();
return;
}
}
if (status == 0)
qm.sendOk("Oh! You're here on behalf of #bScarrs#k? \r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#fUI/UIWindow.img/QuestIcon/8/0# 8800 exp");
else if (status == 1){
qm.forceCompleteQuest();
qm.gainExp(8800);
qm.gainItem(4032389, -1);
qm.sendOk("Ahh, so this is the #bKiller Mushroom Spores#k that I was working on in the past. I had a tough time gathering up the ingredients, so I left it in theory only, but he was able to complete it, with a sample to show for as well. Please tell him I appreciate his good work.");
} else if (status == 2) {
qm.dispose();
}
}