Fixed an inconsistent scenario where player data would remain in world player storage even though they were no longer online. Implemented missing functionality for "Safety Charm" which allows 30% MaxHP/MP heal on return. Improved services facility, no longer tightly related to channels. Implemented a world service for "save players" (services acts as a monitor). Reviewed the event script initialization approach. Players no longer are retained from logging in on a channel whilst the events don't finish loadup. Fixed certain quest items not showing up, which would happen due to them not being quest requisites. Fixed NPC Pi crashing players when trying to craft arrows. Fixed pet re-evolution quest not working on Robos. Fixed boss HPBar not disappearing in certain situations. Revised gathered mob info on linked mobs, no longer marshaling stats. Fixed two possible deadlock scenarios within the cancel effect method. Added lock auditing support for read-write locks. Implemented code support for Cygnus intro clip. Reviewed updateBuffEffect, now properly checking for pirate buffs in order to send the expected packet. Reviewed unnecessary load of field objects, which would be doing so just for fetching the predicted map names. Fixed mob buff tooltips not showing on "fake" mobs in the event of them turning into "real". Reviewed usage of "unique" constraint on petid within the inventoryitems table. Fixed portal in Ariant unexpectedly leading players who completed the "secret passageway" of Sleepywood into it. Fixed a loop case in quest scripts from Magatia's broker having ore request.
108 lines
5.0 KiB
JavaScript
108 lines
5.0 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Natalie
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Henesys VIP Hair/Hair Color Change.
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var hairprice = 1000000;
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var haircolorprice = 1000000;
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var mhair_v = Array(30060, 30140, 30200, 30210, 30310, 33040, 33100);
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var fhair_v = Array(31150, 31300, 31350, 31700, 31740, 34050, 34110);
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var hairnew = Array();
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function action(mode, type, selection) {
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if (mode < 1) {
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cm.dispose();
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} else {
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status++;
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if (status == 0)
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cm.sendSimple("I'm the head of this hair salon. If you have a #b#t5150001##k or a #b#t5151001##k allow me to take care of your hairdo. Please choose the one you want.\r\n#L1#Haircut: #i5150001##t5150001##l\r\n#L2#Dye your hair: #i5151001##t5151001##l");
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else if (status == 1) {
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if (selection == 1) {
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beauty = 1;
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hairnew = Array();
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if (cm.getPlayer().getGender() == 0)
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for(var i = 0; i < mhair_v.length; i++)
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pushIfItemExists(hairnew, mhair_v[i] + parseInt(cm.getPlayer().getHair()% 10));
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if (cm.getPlayer().getGender() == 1)
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for(var i = 0; i < fhair_v.length; i++)
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pushIfItemExists(hairnew, fhair_v[i] + parseInt(cm.getPlayer().getHair() % 10));
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cm.sendStyle("I can totally change up your hairstyle and make it look so good. Why don't you change it up a bit? If you have #b#t5150001##k I'll change it for you. Choose the one to your liking~.", hairnew);
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} else if (selection == 2) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getPlayer().getHair()/10)*10;
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for(var i = 0; i < 8; i++)
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pushIfItemExists(haircolor, current + i);
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cm.sendStyle("I can totally change your haircolor and make it look so good. Why don't you change it up a bit? With #b#t51051001##k I'll change it for you. Choose the one to your liking.", haircolor);
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}
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} else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5420002)){ // thanks MedicOP for noticing uncoded functionality for Hair Membership coupons
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150001)){
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cm.gainItem(5150001, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't give you a haircut without it. I'm sorry...");
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}
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if (beauty == 2){
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if (cm.haveItem(5151001)){
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cm.gainItem(5151001, -1);
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cm.setHair(haircolor[selection]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry...");
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}
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if (beauty == 0){
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if (selection == 0 && cm.getMeso() >= hairprice) {
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cm.gainMeso(-hairprice);
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cm.gainItem(5150001, 1);
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cm.sendOk("Enjoy!");
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} else if (selection == 1 && cm.getMeso() >= haircolorprice) {
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cm.gainMeso(-haircolorprice);
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cm.gainItem(5151001, 1);
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cm.sendOk("Enjoy!");
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} else
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cm.sendOk("You don't have enough mesos to buy a coupon!");
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}
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}
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}
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}
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