Files
sweetgum-server/scripts/event/CWKPQ.js
ronancpl bb586a7c0b Storybook announce + AOE Mobskills & Autopot & Inventory check Patch
Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.
2019-11-26 01:13:15 -03:00

361 lines
11 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Crimsonwood Keep PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 90, maxLevel = 255;
var entryMap = 610030100;
var exitMap = 610030020;
var recruitMap = 610030020;
var clearMap = 610030020;
var minMapId = 610030100;
var maxMapId = 610030800;
var eventTime = 2; // 2 minutes for first stg
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function getNameFromList(index, array) {
return array[index];
}
function generateMapReactors(map) {
var jobReactors = [ [0, 0, -1, -1, 0],
[-1, 4, 3, 3, 3],
[1, 3, 4, 2, 2],
[2, -1, 0, 1, -1],
[3, 2, 1, 0, -1],
[4, 1, -1, 4, 1],
[-1, 2, 4],
[-1, -1]
];
var rndIndex;
var jobFound;
while(true) {
jobFound = {};
rndIndex = [];
for(var i = 0; i < jobReactors.length; i++) {
var jobReactorSlot = jobReactors[i];
var idx = Math.floor(Math.random() * jobReactorSlot.length);
jobFound["" + jobReactorSlot[idx]] = 1;
rndIndex.push(idx);
}
if(Object.keys(jobFound).length == 6) break;
}
var toDeploy = [];
toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
var toRandomize = new Array();
for(var i = 0; i < toDeploy.length; i++) {
var react = map.getReactorByName(toDeploy[i]);
react.setState(1);
toRandomize.push(react);
}
map.shuffleReactors(toRandomize);
}
function setup(channel) {
var eim = em.newInstance("CWKPQ" + channel);
eim.setProperty("current_instance", "0");
eim.setProperty("glpq1", "0");
eim.setProperty("glpq2", "0");
eim.setProperty("glpq3", "0");
eim.setProperty("glpq3_p", "0");
eim.setProperty("glpq4", "0");
eim.setProperty("glpq5", "0");
eim.setProperty("glpq5_room", "0");
eim.setProperty("glpq6", "0");
eim.setProperty("glpq_f0", "0");
eim.setProperty("glpq_f1", "0");
eim.setProperty("glpq_f2", "0");
eim.setProperty("glpq_f3", "0");
eim.setProperty("glpq_f4", "0");
eim.setProperty("glpq_f5", "0");
eim.setProperty("glpq_f6", "0");
eim.setProperty("glpq_f7", "0");
eim.setProperty("glpq_s", "0");
var level = 1;
eim.getInstanceMap(610030100).resetPQ(level);
eim.getInstanceMap(610030200).resetPQ(level);
eim.getInstanceMap(610030300).resetPQ(level);
eim.getInstanceMap(610030400).resetPQ(level);
eim.getInstanceMap(610030500).resetPQ(level);
eim.getInstanceMap(610030510).resetPQ(level);
eim.getInstanceMap(610030520).resetPQ(level);
eim.getInstanceMap(610030521).resetPQ(level);
eim.getInstanceMap(610030522).resetPQ(level);
eim.getInstanceMap(610030530).resetPQ(level);
eim.getInstanceMap(610030540).resetPQ(level);
eim.getInstanceMap(610030550).resetPQ(level);
eim.getInstanceMap(610030600).resetPQ(level);
eim.getInstanceMap(610030700).resetPQ(level);
eim.getInstanceMap(610030800).resetPQ(level);
generateMapReactors(eim.getInstanceMap(610030400));
eim.getInstanceMap(610030550).shuffleReactors();
//add environments
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
var map = eim.getInstanceMap(610030400);
for (var x = 0; x < a.length; x++) {
for (var y = 1; y <= 7; y++) {
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
if (y != 2 && y != 4 && y != 5 && y != 7) {
map.moveEnvironment(a[x] + "" + y, 1);
}
} else {
map.moveEnvironment(a[x] + "" + y, 1);
}
}
}
var pos_x = Array(944,401,28,-332,-855);
var pos_y = Array(-204,-384,-504,-384,-204);
var map = eim.getInstanceMap(610030540);
for (var z = 0; z < pos_x.length; z++) {
var mob = em.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
}
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
eim.schedule("spawnGuardians", 60000);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
player.changeMap(map, map.getPortal(0));
}
function spawnGuardians(eim) {
var map = eim.getMapInstance(610030100);
if (map.countPlayers() <= 0) {
return;
}
map.broadcastStringMessage(5, "The Master Guardians have detected you.");
for (var i = 0; i < 20; i++) { //spawn 20 guardians
var mob = eim.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
}
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
} else {
switch(mapid) {
case 610030200:
if (eim.getIntProperty("current_instance") == 0) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 1);
}
break;
case 610030300:
if (eim.getIntProperty("current_instance") == 1) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 2);
}
break;
case 610030400:
if (eim.getIntProperty("current_instance") == 2) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 3);
}
break;
case 610030500:
if (eim.getIntProperty("current_instance") == 3) {
eim.restartEventTimer(1200000); //20 mins
eim.setIntProperty("current_instance", 4);
}
break;
case 610030600:
if (eim.getIntProperty("current_instance") == 4) {
eim.restartEventTimer(3600000); //1 hr
eim.setIntProperty("current_instance", 5);
}
break;
case 610030800:
if (eim.getIntProperty("current_instance") == 5) {
eim.restartEventTimer(60000); //1 min
eim.setIntProperty("current_instance", 6);
}
break;
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}