Files
sweetgum-server/scripts/npc/22000.js
ronancpl ba6b5bc191 Crafters & keybinding & commands fix + updated MobBook info
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
2017-08-18 19:35:23 -03:00

73 lines
3.3 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Xterminator
NPC Name: Shanks
Map(s): Maple Road : Southperry (60000)
Description: Brings you to Victoria Island
*/
var status = 0;
function start() {
cm.sendYesNo("Take this ship and you'll head off to a bigger continent. For #e150 mesos#n, I'll take you to #bVictoria Island#k. The thing is, once you leave this place, you can't ever come back. What do you think? Do you want to go to Victoria Island?");
}
function action(mode, type, selection) {
status++;
if (mode != 1){
if(mode == 0 && type != 1)
status -= 2;
else if(type == 1 || (mode == -1 && type != 1)){
if(mode == 0)
cm.sendOk("Hmm... I guess you still have things to do here?");
cm.dispose();
return;
}
}
if (status == 1) {
if (cm.haveItem(4031801))
cm.sendNext("Okay, now give me 150 mesos... Hey, what's that? Is that the recommendation letter from Lucas, the chief of Amherst? Hey, you should have told me you had this. I, Shanks, recognize greatness when I see one, and since you have been recommended by Lucas, I see that you have a great, great potential as an adventurer. No way would I charge you for this trip!");
else
cm.sendNext("Bored of this place? Here... Give me #e150 mesos#n first...");
} else if (status == 2) {
if (cm.haveItem(4031801))
cm.sendNextPrev("Since you have the recommendation letter, I won't charge you for this. Alright, buckle up, because we're going to head to Victoria Island right now, and it might get a bit turbulent!!");
else
if (cm.getLevel() > 6) {
if (cm.getMeso() < 150) {
cm.sendOk("What? You're telling me you wanted to go without any money? You're one weirdo...");
cm.dispose();
} else
cm.sendNext("Awesome! #e150#n mesos accepted! Alright, off to Victoria Island!");
} else {
cm.sendOk("Let's see... I don't think you are strong enough. You'll have to be at least Level 7 to go to Victoria Island.");
cm.dispose();
}
} else if (status == 3) {
if (cm.haveItem(4031801)) {
cm.gainItem(4031801, -1);
} else {
cm.gainMeso(-150);
}
cm.warp(104000000, 0);
cm.dispose();
}
}