Fixed Seal skill not working for Blaze Wizard. Added a check against Seal skill on bosses. Reviewed improper usage of "random spawn point arrival" at several warps on scripts. Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC. Added door objects as a visible map object for the player server-side view component. Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status. Fixed scenario where a player wouldn't receive disease informations from other players after changing maps. Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob. Added check for whether a given quest is scripted before trying to find the script. Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc). Fixed "Improved MaxHP" skill gains not working for Thunderbreakers. Refactored pet autopot to also apply on HP/MP consumption by items/skills. Added portal sound effect on Mystic Doors.
140 lines
3.5 KiB
JavaScript
140 lines
3.5 KiB
JavaScript
/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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importPackage(Packages.tools);
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var entryMap;
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var exitMap;
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var otherMap;
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var minMapId = 103040410;
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var maxMapId = 103040460;
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var minPlayers = 1;
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var fightTime = 60;
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var timer = 1000 * 60 * fightTime;
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function init() {
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exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
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entryMap = em.getChannelServer().getMapFactory().getMap(103040410);
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otherMap = em.getChannelServer().getMapFactory().getMap(103040420);
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("RockSpirit_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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respawn(eim);
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eim.startEventTimer(timer);
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return eim;
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}
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function afterSetup(eim) {}
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function respawn(eim) {
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var map = eim.getMapInstance(entryMap.getId());
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var map2 = eim.getMapInstance(otherMap.getId());
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map.allowSummonState(true);
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map2.allowSummonState(true);
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map.instanceMapRespawn();
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map2.instanceMapRespawn();
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eim.schedule("respawn", 10000);
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}
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function playerEntry(eim, player) {
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var amplifierMap = eim.getMapInstance(entryMap.getId());
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player.changeMap(amplifierMap, 1);
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eim.schedule("timeOut", timer);
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}
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function playerRevive(eim, player) {
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player.respawn(eim, exitMap);
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return false;
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}
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function playerDead(eim, player) {}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function monsterValue(eim,mobId) {
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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function cancelSchedule() {}
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function dispose() {}
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function clearPQ(eim) {}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function timeOut(eim) {
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end(eim);
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}
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// ---------- FILLER FUNCTIONS ----------
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function scheduledTimeout(eim) {}
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function changedLeader(eim, leader) {}
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