Files
sweetgum-server/scripts/event/Boats.js
ronancpl 0203d45901 PNPC & Pmob + Events Wheel & P. Leave patch + Proper cash use deplete
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory.
Implemented PNPC and PMOB commands.
Solved an issue with some events finishing abruptly when players quit a party.
Added missing mandatory script functions to the event scripts.
Solved an interaction issue with Wheel of Destiny activation in event instances.
Added interaction with NPC Mom & Dad in the Engagement prequest.
Solved an issue with event maps being disposed while reactor's spray items activity is still in effect.
Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot.
Added a server flag for avoiding compulsory consuming by pet autopot.
Added a cache for fetching mob names.
Implemented boss drop rate.
Smart protected commands system against command requests in burst by the same user.
Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects.
Botched login handler sessions now properly gets closed.
2019-01-16 14:46:28 -02:00

144 lines
4.6 KiB
JavaScript

importPackage(Packages.client);
importPackage(Packages.tools);
importPackage(Packages.server.life);
var Orbis_btf;
var Boat_to_Orbis;
var Orbis_Boat_Cabin;
var Orbis_docked;
var Ellinia_btf;
var Ellinia_Boat_Cabin;
var Ellinia_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 10 * 60 * 1000; //The time that require move to destination
var invasionStartTime = 3 * 60 * 1000; //The time to balrog ship approach
var invasionDelayTime = 1 * 60 * 1000; //The time to balrog ship approach
var invasionDelay = 5 * 1000; //The time that spawn balrog
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
invasionStartTime = em.getTransportationTime(invasionStartTime);
invasionDelayTime = em.getTransportationTime(invasionDelayTime);
Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000112);
Ellinia_btf = em.getChannelServer().getMapFactory().getMap(101000301);
Boat_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090010);
Boat_to_Ellinia = em.getChannelServer().getMapFactory().getMap(200090000);
Orbis_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090011);
Ellinia_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090001);
Ellinia_docked = em.getChannelServer().getMapFactory().getMap(101000300);
Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000111);
Ellinia_docked.setDocked(true);
Orbis_docked.setDocked(true);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.setProperty("haveBalrog", "false");
em.schedule("stopentry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopentry() {
em.setProperty("entry","false");
Orbis_Boat_Cabin.clearMapObjects(); //boxes
Ellinia_Boat_Cabin.clearMapObjects();
}
function takeoff() {
Orbis_btf.warpEveryone(Boat_to_Ellinia.getId());
Ellinia_btf.warpEveryone(Boat_to_Orbis.getId());
Ellinia_docked.broadcastShip(false);
Orbis_docked.broadcastShip(false);
em.setProperty("docked","false");
if(Math.random() < 0.42) em.schedule("approach", (invasionStartTime + (Math.random() * invasionDelayTime)));
em.schedule("arrived", rideTime);
}
function arrived() {
Boat_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
Orbis_Boat_Cabin.warpEveryone(Orbis_Station.getId(), 0);
Boat_to_Ellinia.warpEveryone(Ellinia_docked.getId(), 1);
Ellinia_Boat_Cabin.warpEveryone(Ellinia_docked.getId(), 1);
Orbis_docked.broadcastShip(true);
Ellinia_docked.broadcastShip(true);
Boat_to_Orbis.broadcastEnemyShip(false);
Boat_to_Ellinia.broadcastEnemyShip(false);
Boat_to_Orbis.killAllMonsters();
Boat_to_Ellinia.killAllMonsters();
em.setProperty("haveBalrog", "false");
scheduleNew();
}
function approach() {
if (Math.floor(Math.random() * 10) < 10) {
em.setProperty("haveBalrog","true");
Boat_to_Orbis.broadcastEnemyShip(true);
Boat_to_Ellinia.broadcastEnemyShip(true);
Boat_to_Orbis.broadcastMessage(MaplePacketCreator.musicChange("Bgm04/ArabPirate"));
Boat_to_Ellinia.broadcastMessage(MaplePacketCreator.musicChange("Bgm04/ArabPirate"));
em.schedule("invasion", invasionDelay);
}
}
function invasion() {
var map1 = Boat_to_Ellinia;
var pos1 = new java.awt.Point(-538, 143);
map1.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8150000), pos1);
map1.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8150000), pos1);
var map2 = Boat_to_Orbis;
var pos2 = new java.awt.Point(339, 148);
map2.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8150000), pos2);
map2.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8150000), pos2);
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}