Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in PiratePQ and EllinPQ and implemented a standardized way to script PQs.
23 lines
790 B
JavaScript
23 lines
790 B
JavaScript
importPackage(Packages.server.life);
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function start(ms) {
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if(ms.getMapId() == 108010101) { // Archer
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spawnMob(188, 20, 9001002, ms.getPlayer().getMap());
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} else if(ms.getMapId() == 108010301) { // Warrior
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spawnMob(188, 20, 9001000, ms.getPlayer().getMap());
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} else if(ms.getMapId() == 108010201) { // Mage
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spawnMob(188, 20, 9001001, ms.getPlayer().getMap());
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} else if(ms.getMapId() == 108010401) { // Thief
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spawnMob(188, 20, 9001003, ms.getPlayer().getMap());
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} else if(ms.getMapId() == 108010501) { // Pirate
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spawnMob(188, 20, 9001008, ms.getPlayer().getMap());
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}
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}
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function spawnMob(x, y, id, map) {
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if(map.getMonsterById(id) != null)
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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} |