"function hit()" has triggered on each reactor hit, while "function act()" is only triggered once it's destroyed or reached an end state
34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*2619000.js - Zenumist crystal
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*@author Ronan
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*/
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function hit() {
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rm.dropItems();
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}
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function act() {
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// There's a timeout of 3 seconds to revert back from state 1 to 0.
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// Reactor is destroyed (state 2) and triggers this if dropping two Magic Devices at once, which shouldn't really happen.
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} |